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File: art_thread_43.jpg - (138.08 KB, 790x747) Thumbnail displayed, click image for full size.
141398 No.3511931

Alternatively, fine arts school is an excellent weight loss program.

https://www.dropbox.com/s/3yifxam385ybp6t/art%20thread%20pasta.txt?dl=0

No.3511948
File: Rubber Boot-toy bunny 3++++++++.jpg - (608.37 KB, 2180x1600) Thumbnail displayed, click image for full size.
622969

These are not the fine arts you're looking for.

No.3511960
File: Torres2.jpg - (200.01 KB, 1198x891) Thumbnail displayed, click image for full size.
204809
No.3511961
File: Torres.jpg - (194.71 KB, 1198x889) Thumbnail displayed, click image for full size.
199379
No.3511998
File: portrait.png - (1247.14 KB, 951x1000) Thumbnail displayed, click image for full size.
1277075

Posted a WIP in the last thread, done with it now.

No.3512002

>>3511948

>bootdick

Hmm ok

No.3512008

>>3511948

damn it mot I love your shading style :c.

No.3512047

>>3511960
Good werk.

No.3512048

>>3511960
What's with the blockiness on your models? The designs are quite appealing otherwise

No.3512099
File: DgggxlbXUAEXvg7.jpg - (593.80 KB, 2048x1536) Thumbnail displayed, click image for full size.
608047

>>3512048
My guess is that the artist is trying to emulate the low polygon models seen in PS1-era games

No.3512146
File: tt1.jpg - (186.97 KB, 782x618) Thumbnail displayed, click image for full size.
191454

For those who are new here, or just don't pay enough attention, those are voxels.
Each pixel on that body is 2 polygons... which is VERY inefficient use of polygons, especially since I use them on unused pixels.
Every body part is generated from 4 textures, 2 mask and 4 height maps.

No.3512147
File: tt2.jpg - (170.51 KB, 782x618) Thumbnail displayed, click image for full size.
174598

Yes, I could round up the edges a bit by blurring out the masks. But the height maps will ether get torn at the seams or create a different form of unperfected edge.

No.3512148
File: tt3.jpg - (109.00 KB, 561x568) Thumbnail displayed, click image for full size.
111613

But most importantly its a constructor, where just by changing IDs I can change body parts, outfits,..

No.3512149
File: tt4.jpg - (119.45 KB, 561x568) Thumbnail displayed, click image for full size.
122320

..shapes, sizes, reuse poses without skeletons, based on rotation only. There is an ulterior motive to that, but its not important at this stage.

No.3512150
File: tt5.png - (49.19 KB, 330x316) Thumbnail displayed, click image for full size.
50375

Another reason for this was to make a system where people would create their own characters without having any skill in 3D design. This is plagiarizing Minecraft skins.

Since its all just ID based, this system allows random body generation and fusion. Yeah, plagiarizing Pokemon Fusion.

All because I hate Spore that much.

Could I use higher resolutions, and make it less blocky? Not worth the trouble. In fact I am thinking on going lower pixels just to make something substantial.

So its an art style.

I could switch this system to pixels or cubes, and it will still more or less work and be the same.

No.3512151
File: tt6spacemarinetorres.jpg - (250.18 KB, 788x611) Thumbnail displayed, click image for full size.
256185

And this is how you get Space Marine Torres verifying bigger boobs Torres in just couple of minutes.

Would it be easier to use Blender or something? Yeah, but I do what I’m good at.
Will something come of it? Probably not.
Do I love playing with it? Heck yeah.

...Man, I miss anal paladin here...

No.3512163

>>3512151

No worries bro- I know you history and reasons. I'm not the only one, either :3.

No.3512307

>>3512151
dude this is fucking cool, keep at it

No.3512648
File: Sketch.png - (460.46 KB, 563x836) Thumbnail displayed, click image for full size.
471514

This the is part where he's at the bar after finishing the MeeSeeks homework and kind'a spacing out & then has a lucid vision of The math monster.

No.3512650
File: Morph.png - (341.83 KB, 611x684) Thumbnail displayed, click image for full size.
350032

This is sketch of when he's changing into poly and his bodies growing and spurting cum

No.3512677
File: CitidelSketch.png - (225.45 KB, 427x521) Thumbnail displayed, click image for full size.
230859

So there's an Academy citadel. For Cat ricks..

I just drew this a few minutes ago

No.3512759
File: ratnudes.jpg - (234.82 KB, 1600x1600) Thumbnail displayed, click image for full size.
240451

i over did the lines and want to move away from this coloring process, except for commissions

No.3512760
File: candj-cheri-oral.png - (240.71 KB, 2000x1110) Thumbnail displayed, click image for full size.
246489

woof woof wharf

No.3512761
File: stripgriff2.png - (139.13 KB, 1600x1600) Thumbnail displayed, click image for full size.
142474

this is proxer's slut, you should check out his work it's better than mine

No.3512771
File: meika2.png - (48.09 KB, 257x456) Thumbnail displayed, click image for full size.
49245

>>3512759
Yeah, coloring and shading can be a lot more work than inking linework. And sometimes inking is enough to satiate everyone.
Hell, if its so much a pain, you could just commission someone to color it for you.

No.3512781

>>3512771

Depends on the person too I think- I fucking despise doing linework because it takes me forever, and LMP here makes it look like cake.

No.3512783
File: anbus-lines.jpg - (88.79 KB, 673x713) Thumbnail displayed, click image for full size.
90917

>>3512781
His lines are fast and basic. Usually they're the same density without much variation, so it takes no time to trace the sketch.

Line art is bar none the hardest part in art. Painting fixes some problems, but good lines eliminate 80% of your problems. It's extremely time-consuming making solid line work.

No.3512801
File: fridgelogician-woofgrill-ink.png - (95.64 KB, 981x1600) Thumbnail displayed, click image for full size.
97937

>>3512783

Lines take a while and the thicker they are the easier it is to refine. Mine are thick because I pull them out from the base sketch, without a stabilizer (which is for pussies) and it gives me a lot more control and speed compared to a vector base or pen tool. I do and don't like the look of how thick they are or a few reasons: 1) I don't know if i'm going to color or shade a piece (I seldom do atm, but that might change) and having bold lines is way better than paper thin lines without color or shading. 2) I DO thin up many of my lines, but the variance is pretty insignificant. Except for a handful of "maybe there should be a line/definition here" they are pretty normalized, usually dictated by the pen size I am using. This is actually terrible for things like hair, fur whisps, skin junctions, etc where really thin, sharp lines are needed, and I haven't mastered that yet. 3) I have limited computer resources on the laptoaster and I do use a grandpa drawing program like a faggot (potatoshop CS3), so I can't pull fuckhuge canvases for zoom and have a limited screen size. For ink it's not a big deal, but adding shade maxes my ram so i'm working on a new setup. 4) because of 3, I can't rotate the canvas while I work, so really long, thin ink lines are a massive pain in the ass to do freehand. Down sweeping curves from top left to bottom right are very easy because of the nature of the right hand holding a stylus/pen, but up sweeping curves from bottom right to top left are never smooth and need either a million redos or lots of cleaning. You're right and I'm not bitching, these are just observations.

There was a time I would break out the vector (pen) tool and just path really thin lines over the sketch, but a lot of detail is lost from the sketch, there is no variation in line width, the anatomy has to be on point, and without color or fill it looks like trash because of the lack of variance. I'd be willing to try that again, but I honestly hate that technique. I've also been suggested to not bother with ink, and instead build color and shades into sketch lines, which would be a tough habit to break. Truegrave for example does a fullcolor and shade under a very light lined sketch using only like, 2-3 layers, and I've seen some artists just paint over the original sketch as they progress, referencing it as they go.

No.3512802
File: fridgelogician-woofgrill.png - (136.47 KB, 995x1600) Thumbnail displayed, click image for full size.
139749

>>3512801

Same drawing sketched.

You'll notice a lot of the more interesting qualities of the drawing are lost, purely from the cleanup. the picture gains a lot in terms of where the eye is directed, but does lose some of the interpretation by the viewer. This is a good and bad thing.

No.3512806
File: Hard Genie Boner++.jpg - (96.78 KB, 960x1280) Thumbnail displayed, click image for full size.
99100

hope those small patches make this furry enough

No.3512836

>>3512806
Nice.

Hey, its a Lulz draw thread.
We put up with Polybius walls of text, Ultros going goth, dickbunnies all the way to 11, and 1 troll... normal art would be a welcomed change.

No.3512842
File: E7D59DDA-08EA-4BE8-A046-5600861FABBC.jpeg - (975.20 KB, 1079x1476) Thumbnail displayed, click image for full size.
998607

>>3512836
Goths are the future of esports.

No.3512843
File: 5B4B8EBA-CE25-4954-BC60-4D047F310EE8.jpeg - (1293.22 KB, 1116x1669) Thumbnail displayed, click image for full size.
1324258

Drawing hands is the true suffering of any artist

No.3512847
File: LMP WOLF CHICK.png - (756.20 KB, 980x1600) Thumbnail displayed, click image for full size.
774347

>>3512801

I always like how clean your lineart is- really makes for good shading practice if I'm too lazy to sketch my own shit.

Quickie since I didn't want to go to far as it's not my art (and because I liked the wolf girl). Thanks for giving me time to draw today :3.

No.3512851
File: fox-shirt.png - (100.45 KB, 1093x1600) Thumbnail displayed, click image for full size.
102863

>>3512847

wew lawd not bad

I dig that highlight on the clothing bits and the muscle definition, nice work

have a foxo

No.3512856

>>3512851

Thanks m8, your anatomy makes it easy to build in muscle tone since you stick with it pretty well when constructing your lines/sketch.

Ty for the foxo~

No.3512926

>>3512851
You use too heavy lines for the hairy bits. That takes out the definition and makes it look odd.

No.3512929
File: tloz41ey.png - (258.27 KB, 1093x1600) Thumbnail displayed, click image for full size.
264472

>>3512851
See?

Quick way to lighten the lines:
1) color select the background
2) expand selection by 1 pixels (resolution dependent)
3) fill with background color

Do this on a separate copy layer, and then erase the bits you don't want to change. Bob's your uncle.

No.3512940
File: kikurage.jpg - (202.51 KB, 1000x1000) Thumbnail displayed, click image for full size.
207375

>>3512929
Clothes should be the lighter lines tbh. Your eyes are drawn to the darkest and heaviest lines in line art, as they convey shadows.

Take this Kikurage art for example. The characters in the foreground have darker, heavier lines than the lines in the bg. In addition, they have smaller lines for inner detail and different marks, contour lines and cross-hatching to convey the form of the characters.

Another thing to note is that hair is one solid object. Drawing each strand of hair or bang is distracting and weird.

No.3512948
File: 1132612__solo_explicit_nudity_rarity_solo+female_vagina_anus_vulva_ponut_crotchboobs.png - (2257.50 KB, 1280x1394) Thumbnail displayed, click image for full size.
2311676

>>3512801
>>3512802

>I've also been suggested to not bother with ink, and instead build color and shades into sketch lines, which would be a tough habit to break. Truegrave for example does a fullcolor and shade under a very light lined sketch using only like, 2-3 layers, and I've seen some artists just paint over the original sketch as they progress, referencing it as they go.

Personally I fucking love that style. I just adore the sketchy look in general, I rarely see work that looks better when inked. It almost always seems like an inferior version to me, especially for furry art where the sketch lines naturally promote the fuzzy fur look. Your art is a great example, the sketch version just looks way more fuzzy and natural to me, really great, where as the inking looks like something out of a coloring book.

I almost feel like inking is just something people think they need to emulate because high level comic artists and such do it, but is it really necessary if you're not working for mass printing or animation? I think 9.9 out of 10 times the sketch always looks better for still art.

No.3512949
File: Sleep of Reason.jpg - (1908.90 KB, 3166x2444) Thumbnail displayed, click image for full size.
1954716
No.3513025

>>3512940
It still weirds me out that great artist is a pedophile.

No.3513057
File: fuck_cat_wintergear.png - (30.53 KB, 423x471) Thumbnail displayed, click image for full size.
31263

hot

No.3513093
File: Hard Genie Boner+++.jpg - (242.06 KB, 960x1280) Thumbnail displayed, click image for full size.
247874

>>3512836
no dickbunnies yet, to hot for more than 1 1/2 thing per morning

No.3513119

>>3512940

>Clothes should be the lighter lines tbh

That's up to you. The underlying principle is that the more solid materials get a thicker line, while things like light cloth or hair get a lighter line - more of a suggestion than a solid defining edge. Therefore, a sheer t-shirt could be drawn with thinner lines, and light hair barely gets a line at all because it's almost see-through. But, thin straight lines also work to define sharp edges, such as folds in an ironed shirt. A heavier line would suggest a more rounded transition.

So, for a rule of thumb, sharp details, thin lines. Light materials, translucent materials, and hair, thin lines.

>Another thing to note is that hair is one solid object.

That's a simplification. Hair can be sketched/modeled as a solid object but trying to treat it as a solid object just makes it look like you put on too much hair wax and laquer. Clumpy hair can be drawn with heavy solid lines, but usually random tufts are wispy things with no solid definition and you need to suggest rather than define them - therefore lighter lines.

No.3513133

>>3512948

>I almost feel like inking is just something people think they need to emulate because high level comic artists and such do it, but is it really necessary if you're not working for mass printing or animation?

Inking in the digital context works to provide a closed outline for speeding up work with separating characters from the background and each other so you can use the fill and gradient tools and selections/masks to flesh out your shading. If you're doing manga styles, it can be all you use and efficiently churn out page after page.

Even if you're doing single characters, it can still be worth the while to get your colors and shading up quickly, then you basically thin out the lines and rub them out where you don't need them.

No.3513138
File: 8h9rwey1.png - (1114.65 KB, 1093x1600) Thumbnail displayed, click image for full size.
1141401

Just fucking around with some soft shadows.

No.3513639
File: Breakfastclub_parody.png - (688.65 KB, 831x472) Thumbnail displayed, click image for full size.
705182

After being captured by the DRDD spectrum Citadel Gaurd Ricks 5 ricks are taken to the Citadel Academy.

I haven't figured how I want thug Rick to look But here's their teacher,

Jock rick, Dork Rick, Wanker Rick (aka Polybius Rick, my character), and Goth Rick.

No.3513655
File: Vision.png - (385.19 KB, 572x455) Thumbnail displayed, click image for full size.
394439

Rik is spacing out when he picks up a vision of the Purple Creator critter trying to explain to him the principles of the construct.

vc: bi

No.3514028
File: iwanttofuckdinosaurs.PNG - (522.35 KB, 1920x1200) Thumbnail displayed, click image for full size.
534891

refsheet-ish thingy
re-drawing of an older sketch

I have a porn pic planned. Let's hope it's finished this century.

No.3514029

>>3514028

niceu.

No.3514030
File: DSCF4084_fix_web.jpg - (560.55 KB, 3072x2304) Thumbnail displayed, click image for full size.
573999

Also I bought a used Intuos Art Pen to try to guilt myself into making more art. Let's see if this works.

My opinion so far:
Pen rotation combined with tilt can be super neat for making marker-like strokes. Great potential here. BUT software implementation in Photoshop and IllustStudio is absolute shit tho (no indication of rotation, unless you use the new PS nibs, which have limited settings). Would also be neat if Mudbox supported tilt and rotation.
Pen is thicker than the Grip Pen, I don't like the rubber. It's pretty comfy without the rubber tho.
10/10 It's okay.

No.3514036

>>3514029
(`・ω・´)

No.3514047

>>3512783
Learn the muscle memory and develop good technique. It's not that hard.

No.3514125
File: long-durg-spread-wip.jpg - (214.04 KB, 1600x1512) Thumbnail displayed, click image for full size.
219176

color practice

No.3514126
File: bat-slut.jpg - (233.11 KB, 1285x1600) Thumbnail displayed, click image for full size.
238700

color practice

No.3514127
File: gay-foxes.png - (167.28 KB, 1535x1600) Thumbnail displayed, click image for full size.
171295

suckin dick practice

No.3514143
File: nakedmeika.png - (35.19 KB, 238x421) Thumbnail displayed, click image for full size.
36034

>>3514127
Lower paws look off.

No.3514186
File: is-that-your-best.jpg - (1675.78 KB, 2400x3000) Thumbnail displayed, click image for full size.
1716003

>>3514127

No.3514188

>>3514143

Be more precise you fucking faggot.

Said paws look off on the left character.

No.3514200

>>3514188

One fucking faggot calling another a fucking faggot over a drawing? Now I've seen everything. ;D

No.3514235
File: sweet_fanart.jpg - (25.36 KB, 535x469) Thumbnail displayed, click image for full size.
25967

To this day I still haven't found out who drew this art of my character

sadboys

No.3514268
File: MeikaKombat.png - (453.49 KB, 795x622) Thumbnail displayed, click image for full size.
464377

>>3514186

No.3514280
File: maus-nude-fingers-.png - (152.79 KB, 1275x1600) Thumbnail displayed, click image for full size.
156457

>>3514188
>>3514200

guuuuuys stop fiiiiiighting

anyways the paws have really long bridges on the foot, so they are slender, all the feet are drawn at unconventional angles so yeah they look weird especially in sketch

No.3514302
File: 201807092142.png - (250.50 KB, 1024x768) Thumbnail displayed, click image for full size.
256509

Well I see all this time of not drawing at all hasn't made me any better.

Who'd'a'thunkit?
I did legit try to construct her hand with blocks and tubes and all that.

I should try like adderall or something.

>>3514235
Isn't your burd a guy? Popout dick and all that?

No.3514310
File: ritalin-os.jpg - (15.25 KB, 480x360) Thumbnail displayed, click image for full size.
15621

>>3514302

No.3514436
File: vidya.jpg - (32.69 KB, 400x325) Thumbnail displayed, click image for full size.
33479

>>3514302
It's some other character.

No.3514482

>>3514436

>happy image by ultros
>no trip

fake news

No.3514542
File: csg_dragon_04.jpg - (436.71 KB, 1920x1080) Thumbnail displayed, click image for full size.
447189
No.3514549

>>3514542
Dang. That is a nice build

No.3514550

>>3514549

lol lol you does not know that this shit is a huge hoax project predecessor to fagtreon xDXDXD

Go and see u-18chan if you would not belive, kek!

No.3514606

>>3514550
It would be nice if you could just give me the link to the thread, than have me search ALL of u18 for it

No.3514624
File: csg_dragon_01.jpg - (301.57 KB, 1580x945) Thumbnail displayed, click image for full size.
308812

>>3514549
Thanks! Basemodel was provided by Acheroth and the anatomy was already pretty solid, I sculpted in the muscles and did the detailing and texturing.

>>3514550
wut

No.3515033
File: Insomnia bunny 1743 - slick and perky imp+++++.jpg - (337.93 KB, 2120x1280) Thumbnail displayed, click image for full size.
346036

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