cancel reply
Posting mode: Reply


Leave these fields empty (spam trap):
name e-mail subject pw(deletion)
Post and go
Bump thread?

  • Supported file types are: GIF, JPG, PNG, WEBM
  • Maximum file size allowed is 5120 KB.
  • Javascript must be enabled for all of our addons to work.
  • Come chat and see that we're all a bit crazy on IRC!
  • Do not post any artwork from sexyfur.com and/or
    Jeremy Bernal. This is now a bannable offense.
Flockmod!

File: art_thread_43.jpg - (138.08 KB, 790x747) Thumbnail displayed, click image for full size.
141398 No.3511931

Alternatively, fine arts school is an excellent weight loss program.

https://www.dropbox.com/s/3yifxam385ybp6t/art%20thread%20pasta.txt?dl=0

No.3511948
File: Rubber Boot-toy bunny 3++++++++.jpg - (608.37 KB, 2180x1600) Thumbnail displayed, click image for full size.
622969

These are not the fine arts you're looking for.

No.3511960
File: Torres2.jpg - (200.01 KB, 1198x891) Thumbnail displayed, click image for full size.
204809
No.3511961
File: Torres.jpg - (194.71 KB, 1198x889) Thumbnail displayed, click image for full size.
199379
No.3511998
File: portrait.png - (1247.14 KB, 951x1000) Thumbnail displayed, click image for full size.
1277075

Posted a WIP in the last thread, done with it now.

No.3512002

>>3511948

>bootdick

Hmm ok

No.3512008

>>3511948

damn it mot I love your shading style :c.

No.3512047

>>3511960
Good werk.

No.3512048

>>3511960
What's with the blockiness on your models? The designs are quite appealing otherwise

No.3512099
File: DgggxlbXUAEXvg7.jpg - (593.80 KB, 2048x1536) Thumbnail displayed, click image for full size.
608047

>>3512048
My guess is that the artist is trying to emulate the low polygon models seen in PS1-era games

No.3512146
File: tt1.jpg - (186.97 KB, 782x618) Thumbnail displayed, click image for full size.
191454

For those who are new here, or just don't pay enough attention, those are voxels.
Each pixel on that body is 2 polygons... which is VERY inefficient use of polygons, especially since I use them on unused pixels.
Every body part is generated from 4 textures, 2 mask and 4 height maps.

No.3512147
File: tt2.jpg - (170.51 KB, 782x618) Thumbnail displayed, click image for full size.
174598

Yes, I could round up the edges a bit by blurring out the masks. But the height maps will ether get torn at the seams or create a different form of unperfected edge.

No.3512148
File: tt3.jpg - (109.00 KB, 561x568) Thumbnail displayed, click image for full size.
111613

But most importantly its a constructor, where just by changing IDs I can change body parts, outfits,..

No.3512149
File: tt4.jpg - (119.45 KB, 561x568) Thumbnail displayed, click image for full size.
122320

..shapes, sizes, reuse poses without skeletons, based on rotation only. There is an ulterior motive to that, but its not important at this stage.

No.3512150
File: tt5.png - (49.19 KB, 330x316) Thumbnail displayed, click image for full size.
50375

Another reason for this was to make a system where people would create their own characters without having any skill in 3D design. This is plagiarizing Minecraft skins.

Since its all just ID based, this system allows random body generation and fusion. Yeah, plagiarizing Pokemon Fusion.

All because I hate Spore that much.

Could I use higher resolutions, and make it less blocky? Not worth the trouble. In fact I am thinking on going lower pixels just to make something substantial.

So its an art style.

I could switch this system to pixels or cubes, and it will still more or less work and be the same.

No.3512151
File: tt6spacemarinetorres.jpg - (250.18 KB, 788x611) Thumbnail displayed, click image for full size.
256185

And this is how you get Space Marine Torres verifying bigger boobs Torres in just couple of minutes.

Would it be easier to use Blender or something? Yeah, but I do what I’m good at.
Will something come of it? Probably not.
Do I love playing with it? Heck yeah.

...Man, I miss anal paladin here...

No.3512163

>>3512151

No worries bro- I know you history and reasons. I'm not the only one, either :3.

No.3512307

>>3512151
dude this is fucking cool, keep at it

No.3512648
File: Sketch.png - (460.46 KB, 563x836) Thumbnail displayed, click image for full size.
471514

This the is part where he's at the bar after finishing the MeeSeeks homework and kind'a spacing out & then has a lucid vision of The math monster.

No.3512650
File: Morph.png - (341.83 KB, 611x684) Thumbnail displayed, click image for full size.
350032

This is sketch of when he's changing into poly and his bodies growing and spurting cum

No.3512677
File: CitidelSketch.png - (225.45 KB, 427x521) Thumbnail displayed, click image for full size.
230859

So there's an Academy citadel. For Cat ricks..

I just drew this a few minutes ago

No.3512759
File: ratnudes.jpg - (234.82 KB, 1600x1600) Thumbnail displayed, click image for full size.
240451

i over did the lines and want to move away from this coloring process, except for commissions

No.3512760
File: candj-cheri-oral.png - (240.71 KB, 2000x1110) Thumbnail displayed, click image for full size.
246489

woof woof wharf

No.3512761
File: stripgriff2.png - (139.13 KB, 1600x1600) Thumbnail displayed, click image for full size.
142474

this is proxer's slut, you should check out his work it's better than mine

No.3512771
File: meika2.png - (48.09 KB, 257x456) Thumbnail displayed, click image for full size.
49245

>>3512759
Yeah, coloring and shading can be a lot more work than inking linework. And sometimes inking is enough to satiate everyone.
Hell, if its so much a pain, you could just commission someone to color it for you.

No.3512781

>>3512771

Depends on the person too I think- I fucking despise doing linework because it takes me forever, and LMP here makes it look like cake.

No.3512783
File: anbus-lines.jpg - (88.79 KB, 673x713) Thumbnail displayed, click image for full size.
90917

>>3512781
His lines are fast and basic. Usually they're the same density without much variation, so it takes no time to trace the sketch.

Line art is bar none the hardest part in art. Painting fixes some problems, but good lines eliminate 80% of your problems. It's extremely time-consuming making solid line work.

No.3512801
File: fridgelogician-woofgrill-ink.png - (95.64 KB, 981x1600) Thumbnail displayed, click image for full size.
97937

>>3512783

Lines take a while and the thicker they are the easier it is to refine. Mine are thick because I pull them out from the base sketch, without a stabilizer (which is for pussies) and it gives me a lot more control and speed compared to a vector base or pen tool. I do and don't like the look of how thick they are or a few reasons: 1) I don't know if i'm going to color or shade a piece (I seldom do atm, but that might change) and having bold lines is way better than paper thin lines without color or shading. 2) I DO thin up many of my lines, but the variance is pretty insignificant. Except for a handful of "maybe there should be a line/definition here" they are pretty normalized, usually dictated by the pen size I am using. This is actually terrible for things like hair, fur whisps, skin junctions, etc where really thin, sharp lines are needed, and I haven't mastered that yet. 3) I have limited computer resources on the laptoaster and I do use a grandpa drawing program like a faggot (potatoshop CS3), so I can't pull fuckhuge canvases for zoom and have a limited screen size. For ink it's not a big deal, but adding shade maxes my ram so i'm working on a new setup. 4) because of 3, I can't rotate the canvas while I work, so really long, thin ink lines are a massive pain in the ass to do freehand. Down sweeping curves from top left to bottom right are very easy because of the nature of the right hand holding a stylus/pen, but up sweeping curves from bottom right to top left are never smooth and need either a million redos or lots of cleaning. You're right and I'm not bitching, these are just observations.

There was a time I would break out the vector (pen) tool and just path really thin lines over the sketch, but a lot of detail is lost from the sketch, there is no variation in line width, the anatomy has to be on point, and without color or fill it looks like trash because of the lack of variance. I'd be willing to try that again, but I honestly hate that technique. I've also been suggested to not bother with ink, and instead build color and shades into sketch lines, which would be a tough habit to break. Truegrave for example does a fullcolor and shade under a very light lined sketch using only like, 2-3 layers, and I've seen some artists just paint over the original sketch as they progress, referencing it as they go.

No.3512802
File: fridgelogician-woofgrill.png - (136.47 KB, 995x1600) Thumbnail displayed, click image for full size.
139749

>>3512801

Same drawing sketched.

You'll notice a lot of the more interesting qualities of the drawing are lost, purely from the cleanup. the picture gains a lot in terms of where the eye is directed, but does lose some of the interpretation by the viewer. This is a good and bad thing.

No.3512806
File: Hard Genie Boner++.jpg - (96.78 KB, 960x1280) Thumbnail displayed, click image for full size.
99100

hope those small patches make this furry enough

No.3512836

>>3512806
Nice.

Hey, its a Lulz draw thread.
We put up with Polybius walls of text, Ultros going goth, dickbunnies all the way to 11, and 1 troll... normal art would be a welcomed change.

No.3512842
File: E7D59DDA-08EA-4BE8-A046-5600861FABBC.jpeg - (975.20 KB, 1079x1476) Thumbnail displayed, click image for full size.
998607

>>3512836
Goths are the future of esports.

No.3512843
File: 5B4B8EBA-CE25-4954-BC60-4D047F310EE8.jpeg - (1293.22 KB, 1116x1669) Thumbnail displayed, click image for full size.
1324258

Drawing hands is the true suffering of any artist

No.3512847
File: LMP WOLF CHICK.png - (756.20 KB, 980x1600) Thumbnail displayed, click image for full size.
774347

>>3512801

I always like how clean your lineart is- really makes for good shading practice if I'm too lazy to sketch my own shit.

Quickie since I didn't want to go to far as it's not my art (and because I liked the wolf girl). Thanks for giving me time to draw today :3.

No.3512851
File: fox-shirt.png - (100.45 KB, 1093x1600) Thumbnail displayed, click image for full size.
102863

>>3512847

wew lawd not bad

I dig that highlight on the clothing bits and the muscle definition, nice work

have a foxo

No.3512856

>>3512851

Thanks m8, your anatomy makes it easy to build in muscle tone since you stick with it pretty well when constructing your lines/sketch.

Ty for the foxo~

No.3512926

>>3512851
You use too heavy lines for the hairy bits. That takes out the definition and makes it look odd.

No.3512929
File: tloz41ey.png - (258.27 KB, 1093x1600) Thumbnail displayed, click image for full size.
264472

>>3512851
See?

Quick way to lighten the lines:
1) color select the background
2) expand selection by 1 pixels (resolution dependent)
3) fill with background color

Do this on a separate copy layer, and then erase the bits you don't want to change. Bob's your uncle.

No.3512940
File: kikurage.jpg - (202.51 KB, 1000x1000) Thumbnail displayed, click image for full size.
207375

>>3512929
Clothes should be the lighter lines tbh. Your eyes are drawn to the darkest and heaviest lines in line art, as they convey shadows.

Take this Kikurage art for example. The characters in the foreground have darker, heavier lines than the lines in the bg. In addition, they have smaller lines for inner detail and different marks, contour lines and cross-hatching to convey the form of the characters.

Another thing to note is that hair is one solid object. Drawing each strand of hair or bang is distracting and weird.

No.3512948
File: 1132612__solo_explicit_nudity_rarity_solo+female_vagina_anus_vulva_ponut_crotchboobs.png - (2257.50 KB, 1280x1394) Thumbnail displayed, click image for full size.
2311676

>>3512801
>>3512802

>I've also been suggested to not bother with ink, and instead build color and shades into sketch lines, which would be a tough habit to break. Truegrave for example does a fullcolor and shade under a very light lined sketch using only like, 2-3 layers, and I've seen some artists just paint over the original sketch as they progress, referencing it as they go.

Personally I fucking love that style. I just adore the sketchy look in general, I rarely see work that looks better when inked. It almost always seems like an inferior version to me, especially for furry art where the sketch lines naturally promote the fuzzy fur look. Your art is a great example, the sketch version just looks way more fuzzy and natural to me, really great, where as the inking looks like something out of a coloring book.

I almost feel like inking is just something people think they need to emulate because high level comic artists and such do it, but is it really necessary if you're not working for mass printing or animation? I think 9.9 out of 10 times the sketch always looks better for still art.

No.3512949
File: Sleep of Reason.jpg - (1908.90 KB, 3166x2444) Thumbnail displayed, click image for full size.
1954716
No.3513025

>>3512940
It still weirds me out that great artist is a pedophile.

No.3513057
File: fuck_cat_wintergear.png - (30.53 KB, 423x471) Thumbnail displayed, click image for full size.
31263

hot

No.3513093
File: Hard Genie Boner+++.jpg - (242.06 KB, 960x1280) Thumbnail displayed, click image for full size.
247874

>>3512836
no dickbunnies yet, to hot for more than 1 1/2 thing per morning

No.3513119

>>3512940

>Clothes should be the lighter lines tbh

That's up to you. The underlying principle is that the more solid materials get a thicker line, while things like light cloth or hair get a lighter line - more of a suggestion than a solid defining edge. Therefore, a sheer t-shirt could be drawn with thinner lines, and light hair barely gets a line at all because it's almost see-through. But, thin straight lines also work to define sharp edges, such as folds in an ironed shirt. A heavier line would suggest a more rounded transition.

So, for a rule of thumb, sharp details, thin lines. Light materials, translucent materials, and hair, thin lines.

>Another thing to note is that hair is one solid object.

That's a simplification. Hair can be sketched/modeled as a solid object but trying to treat it as a solid object just makes it look like you put on too much hair wax and laquer. Clumpy hair can be drawn with heavy solid lines, but usually random tufts are wispy things with no solid definition and you need to suggest rather than define them - therefore lighter lines.

No.3513133

>>3512948

>I almost feel like inking is just something people think they need to emulate because high level comic artists and such do it, but is it really necessary if you're not working for mass printing or animation?

Inking in the digital context works to provide a closed outline for speeding up work with separating characters from the background and each other so you can use the fill and gradient tools and selections/masks to flesh out your shading. If you're doing manga styles, it can be all you use and efficiently churn out page after page.

Even if you're doing single characters, it can still be worth the while to get your colors and shading up quickly, then you basically thin out the lines and rub them out where you don't need them.

No.3513138
File: 8h9rwey1.png - (1114.65 KB, 1093x1600) Thumbnail displayed, click image for full size.
1141401

Just fucking around with some soft shadows.

No.3513639
File: Breakfastclub_parody.png - (688.65 KB, 831x472) Thumbnail displayed, click image for full size.
705182

After being captured by the DRDD spectrum Citadel Gaurd Ricks 5 ricks are taken to the Citadel Academy.

I haven't figured how I want thug Rick to look But here's their teacher,

Jock rick, Dork Rick, Wanker Rick (aka Polybius Rick, my character), and Goth Rick.

No.3513655
File: Vision.png - (385.19 KB, 572x455) Thumbnail displayed, click image for full size.
394439

Rik is spacing out when he picks up a vision of the Purple Creator critter trying to explain to him the principles of the construct.

vc: bi

No.3514028
File: iwanttofuckdinosaurs.PNG - (0.00 KB, 1920x1200) Thumbnail displayed, click image for full size.

refsheet-ish thingy
re-drawing of an older sketch

I have a porn pic planned. Let's hope it's finished this century.

No.3514029

>>3514028

niceu.

No.3514030
File: DSCF4084_fix_web.jpg - (0.00 KB, 3072x2304) Thumbnail displayed, click image for full size.

Also I bought a used Intuos Art Pen to try to guilt myself into making more art. Let's see if this works.

My opinion so far:
Pen rotation combined with tilt can be super neat for making marker-like strokes. Great potential here. BUT software implementation in Photoshop and IllustStudio is absolute shit tho (no indication of rotation, unless you use the new PS nibs, which have limited settings). Would also be neat if Mudbox supported tilt and rotation.
Pen is thicker than the Grip Pen, I don't like the rubber. It's pretty comfy without the rubber tho.
10/10 It's okay.

No.3514036

>>3514029
(`・ω・´)

No.3514047

>>3512783
Learn the muscle memory and develop good technique. It's not that hard.

No.3514125
File: long-durg-spread-wip.jpg - (214.04 KB, 1600x1512) Thumbnail displayed, click image for full size.
219176

color practice

No.3514126
File: bat-slut.jpg - (233.11 KB, 1285x1600) Thumbnail displayed, click image for full size.
238700

color practice

No.3514127
File: gay-foxes.png - (167.28 KB, 1535x1600) Thumbnail displayed, click image for full size.
171295

suckin dick practice

No.3514143
File: nakedmeika.png - (35.19 KB, 238x421) Thumbnail displayed, click image for full size.
36034

>>3514127
Lower paws look off.

No.3514186
File: is-that-your-best.jpg - (1675.78 KB, 2400x3000) Thumbnail displayed, click image for full size.
1716003

>>3514127

No.3514188

>>3514143

Be more precise you fucking faggot.

Said paws look off on the left character.

No.3514200

>>3514188

One fucking faggot calling another a fucking faggot over a drawing? Now I've seen everything. ;D

No.3514235
File: sweet_fanart.jpg - (25.36 KB, 535x469) Thumbnail displayed, click image for full size.
25967

To this day I still haven't found out who drew this art of my character

sadboys

No.3514268
File: MeikaKombat.png - (453.49 KB, 795x622) Thumbnail displayed, click image for full size.
464377

>>3514186

No.3514280
File: maus-nude-fingers-.png - (152.79 KB, 1275x1600) Thumbnail displayed, click image for full size.
156457

>>3514188
>>3514200

guuuuuys stop fiiiiiighting

anyways the paws have really long bridges on the foot, so they are slender, all the feet are drawn at unconventional angles so yeah they look weird especially in sketch

No.3514302
File: 201807092142.png - (250.50 KB, 1024x768) Thumbnail displayed, click image for full size.
256509

Well I see all this time of not drawing at all hasn't made me any better.

Who'd'a'thunkit?
I did legit try to construct her hand with blocks and tubes and all that.

I should try like adderall or something.

>>3514235
Isn't your burd a guy? Popout dick and all that?

No.3514436
File: vidya.jpg - (32.69 KB, 400x325) Thumbnail displayed, click image for full size.
33479

>>3514302
It's some other character.

No.3514482

>>3514436

>happy image by ultros
>no trip

fake news

No.3514542
File: csg_dragon_04.jpg - (436.71 KB, 1920x1080) Thumbnail displayed, click image for full size.
447189
No.3514550

>>3514549

lol lol you does not know that this shit is a huge hoax project predecessor to fagtreon xDXDXD

Go and see u-18chan if you would not belive, kek!

No.3514624
File: csg_dragon_01.jpg - (301.57 KB, 1580x945) Thumbnail displayed, click image for full size.
308812

>>3514549
Thanks! Basemodel was provided by Acheroth and the anatomy was already pretty solid, I sculpted in the muscles and did the detailing and texturing.

>>3514550
wut

No.3515033
File: Insomnia bunny 1743 - slick and perky imp+++++.jpg - (337.93 KB, 2120x1280) Thumbnail displayed, click image for full size.
346036
No.3515415
File: hot-gote-duder.png - (105.58 KB, 796x1600) Thumbnail displayed, click image for full size.
108114

art thread dead, hail satan

>>3514624
>>3514542

I like this model, the forward facing eyes are a tiny bit too humanlike, but I do the same damn thing in everything I draw

No.3515416
File: kat-gotes-wip.png - (204.26 KB, 1600x1493) Thumbnail displayed, click image for full size.
209161

>>3515415

No.3515417
File: devilgote-ride.png - (127.69 KB, 1167x1600) Thumbnail displayed, click image for full size.
130753

I listened to this song at least 6 times while drawing that gote

https://www.youtube.com/watch?v=98DDgbtE-eU

No.3515433

>>3515417

That expression on her face, absolutely hot!

And the music, it's fun! CarpenterBrut rocks.

No.3515463
File: 201807182041.jpg - (377.79 KB, 1024x768) Thumbnail displayed, click image for full size.
386862

post a poorly polished turd

No.3515464

>>3515415
Looks like he's about to pee.

No.3515468
File: winterderg-moth-dorg.png - (208.00 KB, 1600x1600) Thumbnail displayed, click image for full size.
212996

>>3515463

not too bad, this has some pleasing lighting, good expresion, good vergoopter, etc.

Her large head makes her look very young, not sure if that is intended or not. Furry head size is somewhat complicated, because the head shape can be different, fluff and hair distorts the perceived size, and since animal people aren't real (unfortunately) they isn't really a 'standard.' Her head is also farther away from the viewer so smaller than usual follows the rules of perspective more. Same applies to her hand, which could be a bit larger for the same reasons. A good way to understand those size differences, is to compare them to nearby anatomy, like the relative size of her vagina.
My style is human-ish head proportions where the width of the head is about 1/2 to 1/3 the width of the shoulders, and the figure is anywhere from 7 to 9 head lengths from top of head to the heels. You can separate a furry constructed head into two parts; the cranium and the face, the latter often protruding out or varying in size from the back of the skull.

I couldn't help you much with lighting because I don't have a great process for it yet. Nice work.

No.3515470

>>3515468 Well I intended her to look young, so success there, I guess.
Yeah, hand is too small.

As far as lighting goes, I made a grayscale layer over the whole thing and did it without color. Turning it to multiply later. It was darker on my tablet than on this screen.

Thanks for telling me it looks nice, but it really looks like trash to me.

How do artists keep color right when not everyone has the same brightness and contrast?

No.3515474
File: longhair-doe.jpg - (170.50 KB, 984x1600) Thumbnail displayed, click image for full size.
174587

>>3515470

Monitor variance does distort color, especially for very saturated or bight/neon tints. You can't depend on your monitor to give you the true colors of your image, it will give you a perceived color based off of the screen brightness (screen backlighting) which varies for many users.

I would try midtones, specifically colors that are 50% saturated for all moderately 'colorful' objects, especially fur. 25% saturated colors are for things like fleshtones, faded clothing, boring background elements. 75% saturations are good for synthetic 'bright colors' (like car paint or lipstick) but also for deep rich colors that are hard to pic up on or have a very dark base, dark red colored leather is an example.

You should never use pure black for shading, because light in all of its forms sits somewhere on the visible spectrum of color. Therefore, if you CAN see the object, regardless of how dark it appears, it must have light (and thus color) reflected back into your eye. Pure black can be used for dramatic effect, and it can be used for ink, because those act as symbols to represent certain details and to direct your eye. After all, lines only serve to represent objects, and outline what your eye would see, and natural occurring 'lines' in natures are just very quick contrasts from very light to very dark.

By that extension, you should technically never use 0% saturation, but because the variance of color from 0% (a pure grey) to say 5% saturation is so little, it's inconsequential, and sometimes super neutral colors like pure grey are useful.

Krystal obviously has a blue coat of fur, an example of which is not found anywhere in nature. If you stare at Krystal images all day, you might notice how much variance she has in the color saturation of her fur: I would hypothesize that is up to the interpretation of her fur being merle blue natural fur like a border collie, some form of paint or dye, or perhaps some form of obnoxious alien space fur.

No.3515479
File: fuck.jpg - (163.35 KB, 2081x1722) Thumbnail displayed, click image for full size.
167273

>>3515474
Shadows are made up of blues and purples, as black is not on the light spectrum. Black is a pigment used to convey value; it's avoided in painting as it deadens the colors and draws your attention in a bad way. My painting teachers fucking HATE Italian Renaissance Masaccio because he painted in black.

The rest is kinda armchair-ing color theory without much specific detail. The best advice for Dan is to never use black while painting, and also study color theory.

No.3515480
File: horse-crop.jpg - (164.82 KB, 1026x1600) Thumbnail displayed, click image for full size.
168773

>>3515479

It is arm chair theory because I am indeed sitting in an arm chair but also I don't know anyone who would pick their colors off of saturation values. It's just a rough example of when to use what for general effects, lighting has way more play on the exact colors.

I'm still not too great at lighting, and a lot of that has to do with its impact and combonation with heavy ink lines, instead of natural forms and blocked in color. Pants Labs is working tirelessly on a solution

No.3515483

If you want to get technical, black and white aren't colors and instead are categorized as shades and tints. Pink isn't on the light spectrum either as it is a tint of red.

Why can we see black, white and pink? Fucking miracles, that's why.

No.3515865
File: Breakfastclub parody.png - (638.21 KB, 634x554) Thumbnail displayed, click image for full size.
653532
No.3515867
File: in school.png - (4977.41 KB, 1673x2115) Thumbnail displayed, click image for full size.
5096868
No.3515868
File: Cyberborg.png - (1220.59 KB, 1477x759) Thumbnail displayed, click image for full size.
1249881
No.3515882

>>3515479

>Shadows are made up of blues and purples, as black is not on the light spectrum.

Shadows are illuminated by backscattered light that takes on the color of objects on the shadow side. Outdoors shadows on an open place take on color from the strongest diffuse light source which is usually the sky, or blend of the sky/ground colors.

For artistic purposes, or a quick approximation, complementary color of the lighted side can be used, but this is not strictly realistic. It just looks good because it increases apparent contrast. Using blue/purple as your universal shadow color works in a pinch to avoid simply desaturating your primary colors, but it gives you a color cast that may not look appropriate.

No.3515884
File: Kruithof_curve_2.svg.png - (78.58 KB, 611x480) Thumbnail displayed, click image for full size.
80467

>>3515483

>Pink isn't on the light spectrum either as it is a tint of red.

Pink isn't a tint of red. Pink is actually "red-blue".

>Why can we see black, white and pink? Fucking miracles, that's why.

Eyes have three sampling regions over the spectrum. When the spectrum is percieved as equal (dependent on overall light levels, see the Kruithof curve) it gets judged as grey. Black and white are then different levels of grey.

This is also the reason to the gold/blue dress conundrum. People were looking at a desaturated (greyish) image under different light levels on monitors with different brightnesses, each seeing either a reddish or a bluish cast on it.

Pink/purple is a similiar thing. When you take a grey spectrum and remove green, it turns pink or purple depending on the percieved ratio of red to blue.

No.3515885
>Pink is actually "red-blue".

To explain it better - a "color" is usually the dominant wavelenght or the weighted average of the spectrum. If the average lands on red, it's a tint of red, etc.

Pink's weighted average actually lands somewhere in the green wavelenghts, but since the eye percieves no green your brain comes up with a new color that doesn't actually exist.

It's similiar to how people with cataracts surgery done get a new plastic lens that no longer filters near-UV out of the visible spectrum, and since this light now excites the retina in a weird way, people describe it as seeing "silver".

No.3515890

>>3515865 >>3515867 >>3515868
I like it. Thug Rik (I think?) looks pretty badass. Have you thought of adding the text digitally? It would make it easier to re-structure around the panels to fit.

No.3515906
File: more-demongote-stuffs.png - (192.51 KB, 2200x777) Thumbnail displayed, click image for full size.
197127

>>3515483
>>3515884

From my understanding, magenta is an impossible color, and if it appeared in nature would be the 'wrap around' color from violet to red, instead of ultraviolet and infrared.

>>3515882

this is useful info

>>3515867

The paneling is somewhat proficient on this one. The words are barely legible and forcing myself to read all of it is going to feel like homework. If you want to take art and comic making seriously you should look into comic paneling construction tutorials on jewtube, and understanding comics by scott mccloud.

have some GOTE SUCC

No.3515910

>>3515898

>That's why blood is red but a white person looks pink, you are seeing the color of blood filtered thru white skin.

The color of blood isn't red. It varies from blue to red depending on how much oxygen it is carrying. It takes on a red color once it's outside of the body and picks up oxygen from the air. The tiny capillary veins under your skin carry both red and blue blood depending on whether they're coming or going, and the combination appears pink.

No.3515912
File: jen-wtf2-ping.png - (27.22 KB, 512x512) Thumbnail displayed, click image for full size.
27877

>>3515910

>capillary veins under your skin carry both red and blue blood depending on whether they're coming or going

that's bullshit

https://www.livescience.com/32212-if-blood-is-red-why-are-veins-blue.html

No.3515918

>>3515906
Painting in real life is a tricky business, because you have to think not only about what colors you use, but how your studio is it up because that affects how you percieve the colors, and then how your customer's room is lit up because that affects how they percieve the colors. Colors shift easily from blue to orange, and if your studio has good bright halogen lights, you can paint a vivid painting that looks like mud on someone's wall. Likewise, if you paint outside, the result on the wall of a gallery lit up by energy saving crap bulbs is going to first look like someone put a red film over your painting, and then you lose color separation because of the poor CRI of the lighting.

Digital art is so much easier. All you have to care about is that people are using a standard sRGB calibrated monitor. Still, the ambient light and the brightness of your screen influences both your and their perception of the colors.

No.3515919
File: pink-hot-pink.png - (0.55 KB, 660x118) Thumbnail displayed, click image for full size.
566

>>3515912
So, I remembered it wrong. Still, same effect. Blue and red makes pink.

The "standard" RGB value for pink is (255, 192, 203) which is full red, less green, and slightly more blue. If you subtract more green, it becomes magenta.

No.3515924
File: 220px-Color_icon_pink_v2.svg.png - (0.85 KB, 220x220) Thumbnail displayed, click image for full size.
869

The issue is that the word "pink" can refer to so many different colors, because the perception of color categories is culture dependent. What people count as one color, they tend to see as one color by association.

https://en.wikipedia.org/wiki/Shades_of_pink

No.3515938
File: color reception.jpg - (15.87 KB, 374x250) Thumbnail displayed, click image for full size.
16251

>>3515906 Magenta is a perfectly good color -- it's just not on the rainbow because it's a combination of two ends that don't meet. The fact that we see 'purple' is an anomaly of red color receptors reacting somewhat to the shorter wavelengths of blue.. so you end up with blue mixed with a bit of red.

If you were tetrachromatic (e.g. bug and bird vision) with receptors in the near ultra violet the color wouldn't wrap around .. you'd end up with a whole bunch of new colors that us trichromats simply don't recognize. You'd have a hard time representing them in a circle of hues.. you'd need a sphere of hues, or some kind of 4-element venn diagram.

No.3515940

Pink is between red and violet, not red and blue. Either way its not a color.

No.3515945

>>3515940

>Pink is between red and violet, not red and blue. Either way its not a color.

Well, violet is a mixture of red and blue. And pink is a color, just not a pure wavelength.

No.3515947

>>3515940
Colors that can be made from a single wavelength are called spectral colors btw.

No.3515948
File: color.png - (165.39 KB, 1077x1150) Thumbnail displayed, click image for full size.
169358
No.3515949
File: greyscale.png - (129.77 KB, 1077x1150) Thumbnail displayed, click image for full size.
132885
No.3515951
File: lesscolor_morespace.png - (38.31 KB, 727x509) Thumbnail displayed, click image for full size.
39228
No.3516084
File: New Canvas.jpg - (523.96 KB, 1000x1000) Thumbnail displayed, click image for full size.
536532

Back to business.

Experimenting with an effect I want to try out, WIP.

No.3516157
File: 09d583f2e1be7eada4b57d05eb34ea04.jpg - (20.76 KB, 480x640) Thumbnail displayed, click image for full size.
21263

lemme smoosh that puffy ass!

No.3516194
File: bunny-tftg-thing.jpg - (219.23 KB, 1157x1600) Thumbnail displayed, click image for full size.
224489

let's turn into stuff

No.3516195
File: shay-doggos.jpg - (180.83 KB, 942x1600) Thumbnail displayed, click image for full size.
185167

>>3516194

No.3516196
File: durg-skank-tf.jpg - (183.13 KB, 1051x1600) Thumbnail displayed, click image for full size.
187524

>>3516195

No.3516948
File: New Canvas 2.jpg - (656.42 KB, 1000x1000) Thumbnail displayed, click image for full size.
672178

>>3516084

Part 2. Getting there.

Also.. POLYBIUS WHERE THE GOD DAMN' SKETCHES AT?! FUCK!

>>3516196
Nice work on the flats and lines LMP. This ones my fav for reasons...I only wish it came in a wolf-girl version.

No.3516955

>>3516948

What the fuck is this technique even? I don't understand.

No.3516996

>>3516948
Neat.

No.3517544
File: mousepro_cocksuck.png - (39.29 KB, 763x772) Thumbnail displayed, click image for full size.
40234

hot

No.3517620
File: jerboa.jpg - (270.38 KB, 1341x1600) Thumbnail displayed, click image for full size.
276872

>>3516948

i'm digging that wire-frame A E S T H E T I C

I've been setting up a new rig and it's taking a billion years and Win10 feels like a sidegrade more than an upgrade

No.3517622

>>3517620
Can't you just put Windows 7 on it?

I wouldn't use this version if I were you
https://www.youtube.com/watch?v=wgKJMsJ-6XU
https://www.youtube.com/watch?v=wPFbAqICUJo
https://www.youtube.com/watch?v=u1kGMCfb2xw

No.3517645

>>3517620

TY dude, I really like how you built your mouse- lots of room for lewding <3.

Win10 does indeed poop around. Enjoy "tweaking" your privacy settings every update when the program "helps" by allowing MS to collect your statistics. I mean the OS runs fine...but holy shit come on.

Also, windows ink loves to turn itself on randomly. That's just great as well- can't live without that randomly occurring lag on strokes. Oh yeah, and don't forget processes which suspend but never close.

No.3517647

>>3517645

>>Oh yeah, and don't forget processes which suspend but never close.

Leave it to Microshit to bring back TSRs.

No.3517649
File: pointless.jpg - (656.27 KB, 1676x1671) Thumbnail displayed, click image for full size.
672025

>>3517645

What if I tell you dis about win10: ViziblrFixMyPen-(2011.08.15) still works. 2011, 2018, thing about it.

No.3517678
File: Cybergenesis Berymuch 2018.jpg - (698.15 KB, 1000x1000) Thumbnail displayed, click image for full size.
714903

>>3517649

I didn't even know this existed- TY for the info!

Done with this one, on to new things.

No.3517679

>>3517678

a e s t h e t i c

No.3517705

>>3517679

/\___/\
( o o )
( =^= )
( )
( )
( )))))))))))

No.3517970
File: 201808042045.jpg - (504.87 KB, 1092x1000) Thumbnail displayed, click image for full size.
516987

So oil just never dries out, I guess. Also this looks terrible. I dunno, maybe if I wasn't using cheap paper.

No.3518021

>>3517970
well, step 1 would be to not use cheap paper then.

No.3518040
File: 201808042045_fix.jpg - (742.20 KB, 1092x1000) Thumbnail displayed, click image for full size.
760013

>>3517970
>>3518021
Tbh 5 min in photosherp can fix most of the issues.

Don't worry about low quality materials, just use technical tricks to clean up your art.

No.3518615
File: aaaaaaaaaaaaaaaaaaaaaaaaaaa.png - (1071.04 KB, 1024x1069) Thumbnail displayed, click image for full size.
1096742

end me

No.3518636

>>3518615 Hey, welcome back!

No.3518638
File: seat.png - (3250.21 KB, 1920x1080) Thumbnail displayed, click image for full size.
3328218
No.3518641
File: destroytheboy.png - (942.99 KB, 1584x1881) Thumbnail displayed, click image for full size.
965625
No.3518642
File: Comic16.png - (305.32 KB, 1321x1252) Thumbnail displayed, click image for full size.
312648

etc etc

No.3518643
File: w e w e w e w.png - (891.53 KB, 2728x2006) Thumbnail displayed, click image for full size.
912931

ee tee see

No.3518644
File: proper_boi.png - (70.84 KB, 590x530) Thumbnail displayed, click image for full size.
72544

ill stahp

No.3518646
File: poners.jpeg - (497.30 KB, 2400x1800) Thumbnail displayed, click image for full size.
509232

test

No.3518651
File: Birdo posing for honking fun+.jpg - (352.09 KB, 1920x1120) Thumbnail displayed, click image for full size.
360539

happy little clouds

No.3518655
File: recurve-gelds.png - (208.65 KB, 2000x1300) Thumbnail displayed, click image for full size.
213654

>>3518615

Me too Muki

I haven't drawn in weeks

No.3518669

>>3518644
QUALITY%

No.3518703
File: werewolf cave.jpg - (291.69 KB, 1000x850) Thumbnail displayed, click image for full size.
298689

Drawing werewolves~

No.3518705

>>3518703

Oooh Nice!

No.3518710

>>3518705

thx m8!

>>3518655

I was wondering where you'd disappeared to- glad to have you back. And Muki....and Dan!

Nice OC streak bois

No.3518711
File: Picture 28.jpg - (96.61 KB, 1280x720) Thumbnail displayed, click image for full size.
98926

>>3518710kl pahshhf t no i'm so fljucnking eterreiglberl lshtat even the vharacatgers owlner iddsng ooljmnow what ihn emabn who li 'kn kowrdrawn

No.3518716

I think Dan had a fucking stroke.

No.3518718
File: 61a-NRAX4IL._SL1500_.jpg - (96.82 KB, 1500x1500) Thumbnail displayed, click image for full size.
99143

>>3518716 Iv'e beedn bfdtrering serewdirvers

No.3518721

I think Dan is fully woke now.

No.3518723
File: 9uOzAD2Y.gif - (54.94 KB, 470x470) Thumbnail displayed, click image for full size.
56261

>>3518721

>When you finally take the Red Pill and it turns out to be straight up Bath Salts.
No.3518750
File: art-supplies.jpg - (133.89 KB, 1200x982) Thumbnail displayed, click image for full size.
137108

testing out the aliased brush for this comic

No.3518802

>>3518750

A hand so steady and true, he could jerk a humming bird off.

Noice lines <3

No.3518807

>>3518750
>>3518802
Hmmmmm...
Yes.

No.3518998
File: gmatchstick.jpg - (22.76 KB, 419x500) Thumbnail displayed, click image for full size.
23302

i want to art. whats a good tablet to buy? i want to draw directly on it.and must have battery to carry it arround with. im looking at surface pro.is that good?

>>3514235
i did those

No.3519007

>>3518998

My experience has shown me the more complicated you get with your tablet, the more headaches you need to go through just to do your art. That being said, if you are really set on getting something with a built-in screen (like a cintiq or whatever), just get whatever you can afford and expect it to only last a couple years. Drawing on one isn't any different than a non-screen tablet, with what I see as the only major benefit being that you have a properly colour-calibrated screen to see your art on.

Wacom's good, but pricey. I used one of their tablets for years and was quite pleased with it- but cheaper and equally as good options exist elsewhere:

https://www.huiontablet.com/

My current tablet (g10t) is from them, and would highly recommend the maker. Make sure you avoid their battery powered pen tablets though, since the batteries used in them are extremely poorly built and do not last. I had to get two replacements before I received one that worked, but it draws better than my old Wacom (in terms of feel and control) at a fraction of the cost.

No.3519021

>>3518998
I use a wacom bamboo touch because it was cheap.

As for the art, I was never sure if you drew the art because you liked it or if it was a jab at me

No.3519040
File: x230t.jpg - (174.45 KB, 1600x1200) Thumbnail displayed, click image for full size.
178640

>>3518998

>>surface pro
>"good"
>Ifixit repairability score of 1/10
>same 'penabled' technology as other tablet PCs except your device is total ass
>Micro$hit

No, it's the exact opposite of good.

I'd recommend a second hand Lenovo Thinkpad X230t. This model is from ~2012. has 1366x768 screen, sadly no full hd option but it's a pretty tough lappy. Careful to get the i7 model, not the i5. If you travel a lot you can put a SSD in it. You can buy a 9 cell extended battery for it, You'll probably get a few good hours of use out of it. And for home use you can buy a ThinkPad UltraBase Series 3 "docking station" for it. In the Ultrabay of the dock you can put a dvd/blueray drive, a hdd adapter or another 3 cell battery. If it ever breaks, you'll find plenty of parts on ebay cause these are business laptops and companies buy (and sell) these by the crate. Also get the pen driver from the Wacom page, the Lenovo one is shit.

You could also get a newer or X240t, but I don't think there's a docking station for it, price-wise it doesn't make sense to go with more newer models. If you want bigger screen resolution and don't mind a crappier cpu, you can get the Toshiba Tecra M7.

No.3519122

I have an X201 that I've never been able to get working quite right. I have to disable a fuckton of drivers just to get the wifi to work. Something's obviously fucked, but I shelved the thing years ago.
Should probably get a new pen and start from scratch with the wacom/touchscreen drivers.

No.3519132
File: UTB88DIYcNHEXKJk43Jeq6yeeXXas[1].jpg - (67.06 KB, 960x540) Thumbnail displayed, click image for full size.
68674

>>3519007
I've had trouble with Huion H420 windows driver, required downgrading driver. Stroke restarting at sharp turn, very unreliable click-n-drag over all of OS.
http://www.sharedvid.com/3c42bb1aa0b1a7e1

I also have an XP-Pen G430S which is much more satisfactory. Uses wireless pen power tech from expired Wacom patent :p

No.3519160
File: D&D Char design (Beryl).jpg - (795.95 KB, 2000x850) Thumbnail displayed, click image for full size.
815055

>>3518703

Figuring things still.

No.3519169

>>3519047
Tiny drawing tablets are pure retardation. It's like watching a movie on a phone in the dark. It's like eating soup with chopsticks. And the "just zoom in and work on small sections" excuse is just as retarded, if not more. Wacom should be imprisoned for the way they treat customers. "Want a reasonable size? Pay a few hundred $$$ more! :D "

No.3519170

>>3519132
I use Huion Q11K (not often) on a Mac (wish I wasn't), and Krita for anything drawing or colouring. Never an issue.

No.3519178
File: digital-tabulator.jpg - (1546.02 KB, 900x3500) Thumbnail displayed, click image for full size.
1583123

Are any of these not-Wacom display tablets any good?

No.3519282
File: MTE-450A_66perc.jpg - (0.00 KB, 3072x3528) Thumbnail displayed, click image for full size.

>>3519169

>>Tiny drawing tablets are pure retardation

From zero to full tech snob in 6 words.

Dude. Not everybody can afford to blow hundreds of dollars on a professional tablet for a hobby that might not even pan out. You get a smaller or medium one, do some art for a few years, if it looks like you're going pro (or have more money than common sense, as I did) then you buy the more expensive stuff. Do some drawings first to prove that it's a justified investment.

Back in the day I used to scan my drawings and color them with the mouse, so my Graphire4 XL A5 was a fucking blessing when I got it.

Also last year I got this 25$ Wacom Bamboo for my cousin (he paid for it). He looked like he was getting into photoshop editing and drawing, but after 1 month it started permanently gathering dust, cause he's back to playing LoL and PUBG like an addict all damn day long. In hindsight it was good that I didn't go for anything more expensive cause that would have been a waste of money.

You don't need the shiniest toys to make good art.

No.3519283
File: 2015-06-02 at 10-55-32.jpg - (863.40 KB, 3000x1999) Thumbnail displayed, click image for full size.
884126

Also protip for buying Wacom:
NEVER BUY NEW.

There will be plenty of fools who buy expensive tablets only to realize that they don't need them or they get newer models and sell their older ones and then you can get them cheap off ebay.

Second hand Intuos3 are pretty much the ideal go-to option if you're absolutely serious about art but don't have the $$$. They can go for as low as 75$ for the A4 model (which is pretty fucking big).

>>3519169

>>Wacom should be imprisoned for the way they treat customers.

Wacom (Germany) does have A+ tech support. They replaced a faulty pen for me free of charge and answered a couple of technical questions always promptly and accurately. US support is kinda incompetent tho, I submitted a technical inquiry to them once and they couldn't handle it, so I had to write to the Germans and they fixed it. Wacom build quality is also usually very good (asdfasdfGraphire4rubbermeltingghghghgjk) so I'd say in a way you do get what you pay for.

ps: double-triple check user ratings and reviews and product description before you buy

No.3519284
File: PaintToolSAI_1.2.0_5000x3000_canvas_random_scribbles_on_4_layers_compression_test.png - (8.23 KB, 484x163) Thumbnail displayed, click image for full size.
8428

Also for Paint Tool SAI users.

In regard to ridiculous document sizes.

Unless you're using vector layers, saving in .sai format is not a good idea because of the stupid document encryption (yes, encryption). Which makes the files impossible to compress.

Save to .psd and then zip your documents for long term storage instead. But don't resave the .psd file in photoshop because it forgets some sai-specific layer blending modes and you'll have to go and set them again.

Allegedly the sai format preserves 16bits/pixel canvas data for blending layers according to the programmer... however you can't actually export into any 16bits/pixel documents so that's pretty worthless even if it was true.

>>3519178
If you don't mind batteries in your pen, maybe.

No.3519298

>>3519178

I've never used them myself, but I hear the monoprice ones are okay.

>>3519169

Larger bamboos cost less than the smaller intuoses and graphires, don't they? It's not that bad to get a bigger size if you don't care about the other specs.

No.3519320

>>3519282

If you can afford a small tablet, you can afford big. Just not Wacom. Wacom is the fucking iPhone of tablets. You can get an A-4 or bigger off-brand tablet from a Chinese manufacturer for the price of tiniest Wacom tablets. And while it won't be nearly as high quality, the sheer surface will provide more quality-of-life improvement than the "superior Wacom technology" provides.

No.3519321

>>3519320
Superior at having shitty drivers that forget my pressure sensitivity

No.3519322

>>3519321

iPhone that disconnects if you "hold it wrong"?

Drivers are a big weakness of all tablets. I don't think there's one manufacturer with good tablet drivers.

The problem with the cheapo tablets is if you live in an EM-noisy environment, you're getting a jitter. Borrow a tablet from a friend, or make sure to keep the receipt and be able to return the cheapo you buy, 'cause if the cursor wiggles crazy as you hold the pen above your tablet, your options are reduced to "buy Wacom" and "move elsewhere". But otherwise, all you'll be missing with elCheapo, are tilt settings - which you'd be missing in basic Wacoms as well.

No.3519358

>>3519321
I wonder, do you even truly enjoy art? You talk a lot about it and flaunt your understanding of it, but you seem to not seem to have your heart in it.

No.3519359
File: Doggo and BunBun in the Dungeon Depths of Kinks and Punishments.jpg - (189.19 KB, 1590x1080) Thumbnail displayed, click image for full size.
193728

>>3519321
happened what felt like every two hours on my intuos 4, usually when switching tabs, suddenly binary sensitivity or none and 100% pressure only.

now on cintiq that does no longer happen, instead it sometimes forgets that the pen exists and i have to flip the pen and poke the tablet with the eraser once to make it realize the pen is still there.

No.3519360

>>3519358
I wouldn't be going through hell if I hated art. You confuse being frustrated with systems and cultures surrounding art with contempt over the medium. What about me doesn't have heart in my work?

No.3519362

>>3519360
Your improvement is slow for someone doing it 8 hours a day and if you don't have that sort of motivation you probably lack the passion too

No.3519363

>>3519360
and as for that, if you're concerned at all with that stuff you're just another lulzian or kiwishitter looking for drama and art is just another way of you having a hand in that cookie jar. It's a class upgrade for your stage character. Tbh, if that zero positive mental attitude is your angle and you consider training your ass off to be 'hell,' why not go be a pro wrestler instead? You get the smack talk and the fake skills!

No.3519364

>>3519362
Who said I work on art 8 hours a day? That's ludicrous. I've improved a great amount over the past 2.5 years for the time I've spent on art, so I'm not understanding your criticism.

>>3519363

>kiwishitter

HMMMMM :thinking:

No.3519368

>>3519364
...2.5 years? Really?

No.3519369
File: comparison.jpg - (77.40 KB, 1246x586) Thumbnail displayed, click image for full size.
79257

>>3519368
I quite literally made this character a little over a year ago, mister troll

No.3519370

>>3519369
Alright then. Maybe you're not all talk, that's actually really fast, glhf

No.3519371
File: katahane3_1.png - (565.66 KB, 850x1200) Thumbnail displayed, click image for full size.
579239

>>3519363

I dunno. You seem to be the one looking for drama.

Please lay off the soy.

No.3519376

>>3519369

>doorway-filling thighs

sproing

>>3519363

>ultros as a sweaty twink wrestleactor

SPROING

No.3519378
File: 404-deer-butt.png - (195.46 KB, 1600x1600) Thumbnail displayed, click image for full size.
200156

Being a furry artist is like being a French master chef where you truly love food, but absolutely hate existing and all of the stress that it brings.

No.3519386

>>3519378
but why, on that last part

No.3519400

>>3519283

A solid tip, just let me nitpick a detail:

> There will be plenty of fools who buy expensive tablets only to realize that they don't need them or they get newer models and sell their older ones and then you can get them cheap off ebay.

There's not nearly as many such fools.

But luckily there's a plenty of professional art studios that upgrade their designers' tablets on regular basis, and sell big batches of used high-quality tablets. The tablets are quite worn, but still perfectly workable. Often you'll need to replace the nib (the pen tip), these do get worn after a lot of use.

No.3519402
File: fox-pinup.png - (128.43 KB, 1600x1153) Thumbnail displayed, click image for full size.
131515

>>3519386

Like working in a kitchen, where it's hot and tiring and super long hours and not a lot of pay and every dish has to come out perfect but you still cook because you like food and like making it

No.3519406

>>3519402
It's not like I plan to ever draw but it always looks like furries don't understand getting really good at something takes a ton of effort, on the outside looking in. Furry seems like it'd be a toxic af environment for a biologically born female anyway so I'm definitely not going in

No.3519413
File: puzzle-and-diamond.png - (146.74 KB, 1600x1600) Thumbnail displayed, click image for full size.
150257

>>3519406

show tits.

But yeah, the majority of people in furry are cool, albeit a little bit bizarre myself included. There is a small group of people that legit hates furry because they pick out the absolute worst in the fandom, and make a point that furries inject their fetish/presence into everything, which is kinda true. The opposite of that is the SJW type that pretends to be the Emperor of furry and demands furry be a safe space and a place to incubate the absolute worst, but only according to their worldview.

So the result is "yiff in hell, dogfucker" types forever trolling "you are banned for calling me cis-gender" types in an endless trolling loop. Not to mention the people who shouldn't even be in the fandom to begin with because they are either too young, foreign, or deviant to function. Stir it all up with all the attention fake news gives furry (suiters fucking at hotels), and you have to deal with some let's call them interesting people.

The biggest controversy now is Patreon and paywalling art, which I feel like being shoehorned into doing. There are only so many people out there that want to give away their money so there is a lot of competition, and you have to give your sponsors what THEY want, which takes a lot of time, energy and tweeking. It's also a bold move to say "I am good enough now that I am seperating myself from the rest of the furry art out there;" you are making a statement to separate your work from the rest of the "average furry porn." It should be encouraged from the artist side because everyone's gotta eat, but often discouraged as a viewer, because "why would I pay for stuff I can get for free" and "why should I pay an artist not to get a real job"

No.3519423

>>3519406
furry is a toxic environment for everyone but those flush with disposable income

No.3519424

>>3519413 was that copypasta or did you completely miss the point

No.3519425

>>3519402 May I just say that I absolutely love the way you draw bitches.

No.3519437
File: furniturenew.png - (283.88 KB, 1553x817) Thumbnail displayed, click image for full size.
290696

let me post

No.3519458

>>3519425

Dude same- I'm waiting for LMP to create the perfect canine linework and then I'm immediately coloring that shit in <3. With permission, of course.

No.3519483
File: lines 2.jpg - (278.64 KB, 1000x850) Thumbnail displayed, click image for full size.
285332

workworkwork

No.3519608
File: victorian-steampunk-fashion-madburner-winged-leather-plague-doctor-mask-986882506782.jpg - (74.76 KB, 1000x1000) Thumbnail displayed, click image for full size.
76558

Hmm someone reminded me

No.3519609
File: il_fullxfull.912198820_aslo-700x698.jpg - (55.46 KB, 700x698) Thumbnail displayed, click image for full size.
56788
No.3519672
File: catmouse_sickfun02.png - (52.86 KB, 805x2510) Thumbnail displayed, click image for full size.
54128

hotter

No.3519715
File: Starving_Artist.jpg - (574.23 KB, 1800x1783) Thumbnail displayed, click image for full size.
588011

"A comic shouldn't take very long. I'll finish this real quick and work on other projects!"

https://i.imgur.com/WJqrIXO.png

No.3519716

post attempt minus imgage

No.3519721
File: 201808151938.jpg - (574.83 KB, 1375x1000) Thumbnail displayed, click image for full size.
588622

Attempt #5

No.3519724
File: vegan-cat-colorized.png - (212.68 KB, 1733x1162) Thumbnail displayed, click image for full size.
217785

>>3519715

>A used copy of History of Art, N-1th Edition? No that won't do; it's mortally critical that you buy the new and improved (((Nth edition))) to succeed in this class.
No.3519726
File: 201808151940.jpg - (350.26 KB, 915x1000) Thumbnail displayed, click image for full size.
358670
No.3519738
File: flats wolf v3.jpg - (388.22 KB, 1100x935) Thumbnail displayed, click image for full size.
397542

>>3519715
Dude this is really good- reap the rewards of your hard work!

...Meanwhile, I am never doing lineart again. Shit is demanding.

No.3519741

Arts? On my /furi/?

No.3519753

>>3519721
Very good, but the arms seem too short. Not sure how they have to be bent, and from what angle, to be normal sized yet looking that short.

No.3519814
File: ss+(2018-08-16+at+07.22.34).jpg - (80.19 KB, 702x718) Thumbnail displayed, click image for full size.
82117

scratch

No.3519815
File: ss+(2018-08-17+at+01.10.45).png - (24.43 KB, 807x601) Thumbnail displayed, click image for full size.
25017

literally my spirit animal

No.3519816
File: asdfasdfsanican.gif - (320.82 KB, 900x720) Thumbnail displayed, click image for full size.
328521

also a rough thing

No.3519820
File: tftg-fem-bear.png - (231.15 KB, 3000x912) Thumbnail displayed, click image for full size.
236694

my spirit animal is a mom-bear

No.3519821
File: dragon-butt-z.png - (172.32 KB, 1380x1600) Thumbnail displayed, click image for full size.
176458

>>3519816

wew that gyration

No.3519939
File: Esme_001_u18chan.png - (1508.82 KB, 1600x1200) Thumbnail displayed, click image for full size.
1545028
No.3519940
File: Esme_002_u18chan.png - (2266.58 KB, 1600x1200) Thumbnail displayed, click image for full size.
2320974
No.3519941
File: D1294_5_710_1200.jpg - (286.74 KB, 1200x797) Thumbnail displayed, click image for full size.
293618

A female attracting a male peecock nothin wong wit dat.

No.3519955
File: birb restraunt.png - (693.19 KB, 874x664) Thumbnail displayed, click image for full size.
709824

https://www.youtube.com/watch?v=j19gtQn9Qnk

No.3520002

>>3519955
This was actually good........ Thanks!

No.3520257
File: priorities.jpg - (626.41 KB, 1800x1783) Thumbnail displayed, click image for full size.
641448

Back to the college grind

No.3520259

>>3520257
Also, there's a special guest star in the first panel.

No.3520297

>>3520257

:ok_hand:

No.3520311

>>3519955

Wow, this is really good. Well-timed, to the point, nicely drawn.

No.3520369
File: sassy-doe.png - (145.25 KB, 1600x1600) Thumbnail displayed, click image for full size.
148735

fill my ass with deer

No.3520370
File: fatbutt-milkcow.png - (139.01 KB, 1600x1600) Thumbnail displayed, click image for full size.
142343

and with cows

No.3520371
File: shannon-tentacles-ink.png - (139.48 KB, 1157x1600) Thumbnail displayed, click image for full size.
142825

and cockfruit

No.3520429

>>3520370
sauce?

No.3520430

>>3520429
LordMagicPants

No.3520446
File: 201808222221.jpg - (54.73 KB, 783x707) Thumbnail displayed, click image for full size.
56046

Ya know, I thought that at some point things were supposed to 'click' and I was supposed to 'get it'.

Yet here I am, still having to go through every bit of construction. Still incompetently fucking it up. It's only through excessive correction do things look alright.

>cease your pointless whining Dan, no one cares
No.3520463
File: zebrorse.png - (231.27 KB, 1600x1600) Thumbnail displayed, click image for full size.
236821

>>3520446

there are a lot of really good details on this, but you have to pull your brainzone away from those details and focus on the precision of construction and orientation.

Over time you can get a sense of size and shape of not just the main, overlying details (like the size and roundness of the skull, or the direction the muzzle is pointing in space) but the very minute ones that are overlooked and important to indicate before the detailing process.

things like the exact angles of the eyesocket and how you would view them will directly influence how they are shaped. these eyes are good, they could use some adjustment, but i go through a mental checklist when doing anything like that.
-are the eyes a reasonable size relative to the rest of the head
-are they positioned in the middle of the entire head shape, relative to the bottom of the chin and the top of the head
-are they too close or too far apart from eachother
-what angle is the mass of the eye pointing towards (eyes are always on some degree of obtuse angle to each other, even on humans)
-what emotion am i doing, and how is the eyebrow going to reflect the eyelid
-what is the aperture of the eyelid? (how open or closed are the two lids)
-where is the pupil oriented, and what angle am i viewing the pupil, as well as it's size

eyes are important to its a big checklist, but these things apply to noses, teeth, and ears, etc and when you start incorporating details, apply to stupid stuff like nostril orientation, incisor angles, earlobe tightness, etc accordingly.

The most glaring flaw with the pic is she doesn't have a cranium, so don't be afraid to distance the face away from the rest of the head, which is a pretty solid looking face.

No.3520481
File: flyawaykite.png - (454.38 KB, 868x580) Thumbnail displayed, click image for full size.
465286

this animation is adorable
https://www.youtube.com/watch?v=rqWEBRdxx_4
made in North Korea its old animation around 1964

No.3520483
File: c8c78bc0b787dcd7c1394f523a9df406.jpg - (28.95 KB, 562x517) Thumbnail displayed, click image for full size.
29645

>>3520446
Your problems stem from a lack of understanding/practice in depth geometry. Your drawing is entirely flat, and you're just placing things on the sheet in 2D and shifting them around until they look "right".

Step away from drawing furry entirely for a while and draw perspective grids, buildings and landscapes. Paint clouds. Use impressionistic painting styles without caring whether your shapes are correct but whether the depth and color turn out believeable. In impressionism, you merely infer detail most of the time, so it's best viewed when you take a step back or squint your eyes a little so you don't see so clearly.

You'd be surprised to notice that the first thing you draw turn out like childrens' drawings even though you thought you knew how to draw. The point here isn't to grind perspective into you, but to get you some hand-eye coordination in the depth direction so you start to place things the right way automatically, so just freely draw whatever, abstract colored cubes or peoples noses and have fun with it.

No.3520484
File: p98zaf3i.jpg - (106.74 KB, 783x707) Thumbnail displayed, click image for full size.
109302

>>3520446
For instance, you want to draw the other wedge of cheek-fur so you force it in the picture, but since the face is really three-dimensional what you end up with is a sort of cubist view where you're drawing the face from two different directions at the same time. Of course it doesn't look right - it can't look right.

See what happens if we just squeeze the entire right side of her face in with a transform tool to "fake" perspective?

This can be avoided if you just start out with a simple cross of lines to represent your perspective. You place dots in your drawing space where the important features will be, like "this is the near corner of the jaw, this is the far corner of the jaw" and then start drawing the face.

No.3520485
File: All natural moderately hipped Mew++++half.jpg - (182.84 KB, 1320x1900) Thumbnail displayed, click image for full size.
187229

>>3520446
>>3520483

It's the classical problem of polish before basics.

Start with basic volumes, breaking down what something looks like in the most approximate components that are as basic as possible.
This by no means is an absolute rule but it is something you need to get a grasp on to move onward with any kind of non abstract 2D artwork.

The term coined for it is "Basic Shapes" which is highly misleading because you aim to make a 2d representation of a 3D thing, so really it is about "Basic Volumes"

No.3520496

>>3520484
I should paint cubist furry porn this semester

No.3520500

>>3520499
Proper cubism is rather difficult to pull off. Duchamp makes it look so easy. There's also several types of cubism.

No.3520507

Just draw everything to look like PS1 Grafics

No.3520522
File: hi.JPG - (141.03 KB, 1200x1500) Thumbnail displayed, click image for full size.
144411

>>3519040
The ThinkPad tablets and Toshiba Tecras/Portege are very decent, they are real laptops, usually have a good GPU, and a real Wacom stylus.
Also, hundreds of Patachus have been created on a Tecra M7. HUNDREDS, Anon!

No.3520523

. . .actually that would be a good way to aproach it Dan; try to think of what you want to draw as PS1 grafics first, then refine to PS2 and then PS3

No.3520525
File: persp.jpg - (343.00 KB, 2011x1960) Thumbnail displayed, click image for full size.
351237

One of the things that people find difficult to begin with perpective drawing is to understand where to have the vanishing points. This depends on your "framing" of the image. People may misunderstand that you always have to have the vanishing points inside the drawing.

1) the human visual field is roughly 180 degrees wide
2) the vanishing points of a right angle (e.g the sides of a box) are always 90 degrees apart along a line drawn through the center of the visual field when using two-point perspective.
3) the frame is your canvas. You can place it anywhere you want, but if the visual center falls outside of your frame, your viewer is not actually looking into the picture. You can direct the viewer to look at a certain part of your picture by choosing where the center is.
4) choosing a large frame results in a wide field of view, so objects further away become small. Choosing a small frame results in a narrow field of view - like a camera zooming in

Usually in tutorials the line through the center is considered to be the horizon, but this is not necessarily true. It's simply the center of where your eyes are pointing, and the level is the level of your eyes. This produces a 3D coordinate system relative to where you're looking and how your head is tilted, and you need to rotate the objects in this framework. In other words, the sides of your boxes aren't always pointing at the vanishing points, but they still respect the vanishing points by rotation.

The other way of doing it is to draw a different horizon line for each object in the object's own coordinate system, in which case the lines don't go through the viewer's visual center on the viewer's horizon line - but this is an advanced method that some may find less intuitive.

No.3520526

>>3520525
Oh, and:

5) When drawing people and you want them to fill the entire frame, use small or medium framing to put them further away

When you think about how you view a person standing a few feet away from you, they're actually occupying only a small part of your visual field. If you step up close so they'd fill up your view more, their features get distorted by perspective. Instead, simply choose a smaller "tighter" frame, like a photographer who would take a few steps back and tap the zoom in a notch.

This often results in your vanishing points falling outside of the frame, so you have to take this into account and crop your final drawing.

No.3520533
File: persp2.jpg - (495.23 KB, 2352x1960) Thumbnail displayed, click image for full size.
507119

>>3520525
Here's an example of two point perspective where each object has its own vanishing points. The objects are rotated relative to the viewer - they're not gridded in the viewer's system of coordinates but in their own.

You can have as many vanishing points anywhere in the image as you want, but for each object they must be spaced equally apart - 90 degrees must be the same 90 degrees for all the objects in the same picture: the linear distance between the vanishing points must be the same. Everything else is free. You can relate the objects to one another through the viewer's perspective gird by choosing some corner or point that is the same in both grids.

This produces consistent perspective.

No.3520534

>>3520533

Why dont you point this pdo shit at some quality material to pir rate?

https://www.youtube.com/watch?v=j-TokC2XdCw

No.3520542
File: persp3.jpg - (497.01 KB, 2352x1960) Thumbnail displayed, click image for full size.
508936

>>3520533
OOps, sorry.

The object's coordinate plane must go through the visual center. Otherwise you can't relate the different objects' vanishing points to each other.

So: objects' vanishing points have to be the same distance apart, and their horizon lines go through the same point. Otherwise you can grid them out however you like.

No.3520545

>>3520534
That guy hardly explains it at all. He's already assuming you know how to form your space grid and where the vanishing points are.

No.3520550
File: Damn Dust Stormv4.png - (546.39 KB, 2250x1500) Thumbnail displayed, click image for full size.
559502

>>3520545

Because its a long lecture, I think its 7h long. Pirr rat it.
Tho it did not helped me when i were in need of it.

No.3520551
File: persp4.jpg - (504.45 KB, 2352x1960) Thumbnail displayed, click image for full size.
516559

Then there's one more "catch" with the two point perspective that is not readily obvious. This is also true to some extent with three point perspective as well, and its used for special effects in movies.

6) small objects nearby look identical to huge objects far away. The distortion caused by perspective is the same, so we have to choose which corners/points we want to be on the same depth plane and interpret the picture accordingly.

>>3520550
Gee, I wonder why.

No.3520552

>>3520447
>>3520463
>>3520485
>>3520523
>>3520525

>all this feedback

Well, color me surprised/impressed.

I'm grateful, but I did do construction. I still suck at it.
My complaint was that I still have yet to properly internalize perspective, despite being at this for however long.
I feel like I'm never going to understand.

Anyways, thank y'all for your advice, I'll do what I can.

No.3520554
File: persp5.jpg - (594.16 KB, 2352x1960) Thumbnail displayed, click image for full size.
608416

Here's a shitty doodle.

Assuming the points indicated by the lines are on the same depth plane; try to decide if the airplane is too big, or the building too small - or perhaps they're the right size after all?

No.3520572

>>3520554
Shit man, I dunno. Yes.

In other news, look what I found: https://www.patreon.com/analpaladin

No.3520661
File: stolas-illustration.jpg - (67.70 KB, 400x440) Thumbnail displayed, click image for full size.
69328

First chunk of the semester I'm going to draw and paint illustrations/caracitures of goetic demons and occult figures. Hard part is tying together as a body of work, rather than using it as an excuse to draw demon titties for school.

No.3520664
File: persp6.jpg - (287.25 KB, 1936x1960) Thumbnail displayed, click image for full size.
294141

>>3520656
It's just geometry, which is to say relations of things. There's simple rules of thumb like cutting things in half and half again.

But the trouble of simplifications like two-point perspective is that they aren't how reality works. For example, since the visual circle is supposed to be 180 degrees wide, lines of equal distance aren't actually straight but curved, and the same is true horizontally and vertically so it gets complicated to draw rather quickly.

But you may notice that in the very center of the image, the lines of equal distance (depth) become more straight so two-point perspective becomes approximately true as long as you're at least some distance away from the subject.

No.3520693

>>3520552

I'm no artist, but seeing you struggle with this all the time makes me wonder if you should try showing your work in earlier phases, since that's presumably where you're screwing up. Like, try getting feedback on something that's just rough spheres and cylinders and shit before you've attempted any details.

No.3520770
File: xenocat-tentacles-1800.jpg - (862.29 KB, 1507x1800) Thumbnail displayed, click image for full size.
882986

Delete Post []
Password