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File: EWSpic.jpg - (59.86 KB, 294x329) Thumbnail displayed, click image for full size.
61296 No.3426317

Remember when Eric Schwartz was good?

HA! Trick question! Eric Schwartz was never good!

No.3426318

Somewhere...

Eric has a stash of underage drawings.

No.3426319

how many years will it take before you all realize how utterly divorced from reality you all are

No.3426321

Eric Schwartz still IS good.

His Sabrina On-Line strip ma have ended, but he still draws comics, including a new one he updates monthly, superhero porn with a bat girl. (Literally a bat girl.)

Some dork posts a picture than is no doubt decades old, and 'shopped of him.

I still enjoy his art, and to those who want to troll and whine about Eric, bite my shiny metal ass.

No.3426332

>>3426321

Hi, Eric.

Fuck off, Eric.

No.3426338

I remember when he was good, that was just last week.

No.3426339
File: 1a0a257cc9fea60f6133136f48a6a6ed.jpeg - (211.75 KB, 911x1200) Thumbnail displayed, click image for full size.
216829

No furries are good, Schwartz is just one of the least offensive ones

No.3426358

Hmm, someone bring up Eric Schwartz asking questions that would require past knowledge, who could be the OP? Hirtes? Is he still a thing? We know he never let's 90s furry artist grudges go to save his life. Who else is an old fag who would bother starting a thread like this about an artist so under the current radar nobody else would even be thinking about them in a present tense?

No.3426443

>>3426358

Hi Groat!

No.3426445
File: Lyn finds it funny.png - (106.40 KB, 262x365) Thumbnail displayed, click image for full size.
108955

I remember when Lulz was good......

No.3426449
>grudges go to save his life

that's 99% of furries. Lulz is full of assclowns still pissed at someone who rubbed them the wrong way 5 years ago.

>they critiqued my art
>they don't like my fetish
>they don't live up to my impossibly high standards of others even though I'm subhuman trailer trash!
No.3426479

>>3426317

Back in the Amiga days Eric Schwartz was good.
Hell, i remember several of the Amiga magazines mention his Amy the Squirrel shorts as some of the best animation available at the time.

Of course he never progressed beyond the Amiga or furry spankfodder.

So i guess in some alternate timeline Eric Schwartz could be some kinda big guy in Pixar or known as one of the great animators to work on computers.

In this timeline however he is the dude that have drawn the same squirreltits on a computer that is past its expiration date by at least 25 years.

No.3426482

>>3426479
I'm truly curious about the quality and general look of ancient furry smut - Are these animations from the Amiga age still viewable somewhere?

No.3426484

>>3426482

Dont expect something too amazing. They were very good for their time and day. Which was...Late eighties...I believe. Perhaps very early nineties. Look at the games at that time and temper your expectations by that. The art will be a bit better due to the fact that the poor CPUs did not have to power a game engine too but there still was very definite limits to what could be done.

I have no idea where one would find find it any more. There might very well be some Amiga art repositories around but i dont know where.

Honestly, your best bet might be to send Eric Schwartz a mail and ask if he still had the files. The man never accepted that the Amiga had gone the way of the Dodo, so maybe he kept the files around somewhere.

No.3426485

>>3426482

Huh, simpler than i had thought. Google and youtube to the rescue.

Just googled Amy the Squirrel and Amiga and got some results.

https://www.youtube.com/watch?v=jJkL2CPnN3I

No.3426486

>>3426482
Here ya go, take your pick.
https://www.google.com/search?site=&source=hp&q=eric+schwartz+animations&oq=eric+schwartz+animations&gs_l=hp.3..0i22i30k1.2147.10650.0.11263.25.24.0.1.1.0.339.2985.9j6j4j1.20.0....0...1c.1.64.hp..4.20.2813.0..0j0i67k1j0i20k1j0i131k1.BOiVyfWMxMY
You're welcome.

No.3426499
File: AMIGAmini1.jpg - (8.57 KB, 324x200) Thumbnail displayed, click image for full size.
8775

What is the purpose behind all these AMIGA re-launches and do-overs the last few years?

http://www.kotaku.com.au/2012/03/commodore-relaunches-the-amiga-kinda/

https://www.amigaforever.com/news-events/af-2016/

It can't simply be nostalgia, there were so many original Amigas made that they are not rare or hard to find.
Can there still be that many Amiga fans that want a new and "improved" version around, even today?

No.3426516

>>3426499
I wonder why the pics of it have such low resolution and compression damage.

No.3426518

>>3426499
Confused here. Was Amiga an OS, a physical computer, or both?

No.3426519

>>3426518
physical computer, based off of similar hardware as pre-PPC macs (68k cpu), had its own OS.

No.3426521

>>3426499
I think it's a nostalgic feeling that computers are not fun as they used to be. There is nothing now like the Amiga was in its prime, something so radically different and superior in terms of multimedia and gaming (remember how horrible the PC was in its early days).

No.3426522

>>3426521

I still remember Wing Commander 2.

I and a friend spent 4 hours allocating extended, expanded and standard ram to make the fucking thing work.

No.3426524

>>3426519
Don't know how, but it would be cool if Amiga OS could make a comeback, and the desktop OS world would have Windblows, Macshit, Leenux, BSD, AND Amiga OS.

Would be a fucking mess, but a cool mess.

No.3426527
File: D70_6555-Edit.jpg - (1160.24 KB, 1024x763) Thumbnail displayed, click image for full size.
1188085

>>3426499 A lot of old original Amiga computers died because of their wonderful decision to solder the PROM battery to the circuit board, so when the battery got old and leaked it messed up the motherboard.

Amiga was an 'interesting' alternative to Mac and PC.

One of the big sellers for a while was a hardware board called a 'Video Toaster'. It essentially allowed you to do all kinds of TV studio things like video transition effects (wipes, fades, etc) and text-titles on screen at a fraction of the cost of similar video equipment at the time (under $10000 for an Amiga plus Toaster vs over $100000 for standard TV studio equipment) -- a boon for small video studios and places like public access cable TV outlets. The board eventually got ported to the PC so an Amiga wasn't necessary anymore.

Fun bug I remember in AmigaOS 1.x -- create two folders, "A" and "B". Open both. Drag the B folder icon into "A" and drag the A folder icon into "B". Close both folders. POOF they're gone forever!
(well, you'd need some kind of hard disk sector editor to find and fix that mess)

No.3426558

Schwartz's art is kinda nostalgic for me. He was still a bit of a big name when I joined the fandom in the late 90's. I remember all the Amiga propaganda well. After the early 2000's though, I heard almost nothing about him, good or bad. I'll admit, I don't know much of the drama about him, but it seems that a lot of it is really old stuff that he did in the 80's and 90's.

There's no real point to grudewanking over stuff that happened 15+ years ago. Its in the past. His comic is dead and Amiga computers are dead antiques.

No.3426561

>>3426527

>(well, you'd need some kind of hard disk sector editor to find and fix that mess)

Considering that folders aren't physically there, that would just be an orphaned entry in the filesystem table with no path to the root. The Disk Validator would catch the error and fix it.

No.3426569
File: jugette.jpg - (16.07 KB, 480x360) Thumbnail displayed, click image for full size.
16455

>>3426558 What's interesting for me was that I knew about Eric and his animations before I knew he was in furry fandom. You could find Aerotoons, Amy Walks (the earliest one looked more like 'Amy Limps' however), and his Jugette animations playing in regular electronics stores that sold Amigas

No.3426575

>>3426527
Did computer monitors have progressive scan even back then?

No.3426579

>>3426575
Yes. Dedicated monitors did.

No.3426582

>>3426527

The A500 had no battery and most of them are still kicking. dont know about a600+the rest (1000, 1200, 2000 3000 & 4000)....

There´s nothing like firing up "Monkey Island" on a A500 or "Fate of Atlantis" and trip down memorylane.

The 3,5" inch drive was the worst however but thank God for Gotek floppy emulator with HXC or Cortex firmware.

No.3426597

>>3426519
The Amiga, early Macs, and Sega Genesis all used the same CPU, but the Amiga was originally designed as a game machine, not a computer. The Amiga was designed by former Atari employees who split off to form their own company. It was bad timing and coincided with the video game crash of '83, so Commodore bought the design for cheap. Commodore slapped on a keyboard, operating system, and called it a computer.

The Amiga lacked any sort of software drivers or hardware abstraction layer for it's graphics. Like the Commodore 64 and video game consoles at the time, the Amiga had a custom graphics chip, and software talked directly to that chip for rendering sprites and graphics. This made the Amiga very fast. However, Commodore couldn't significantly upgrade the graphics chip without breaking software compatibility. That wouldn't be a problem for computers with distinct "generations" - e.g. VIC20 -> Commodore 64 -> Amiga. But PCs and Macs broke away from the "generations" business model, and gradually upgraded their hardware while maintaining software compatibility. The Amiga couldn't upgrade in a meaningful way, and fell behind.

So, yes, the Amiga out-performed PCs and Macs for a brief time. But Schwartz was shilling for the Amiga long after PCs and Macs surpassed the Amiga.

No.3426628

>>3426597

>the Amiga had a custom graphics chip, and software talked directly to that chip for rendering sprites and graphics.

It had multiple custom chips that all did bits and pieces of just about everything in a criss-cross fashion because the original design was built to be an arcade/console system. Wherever they had space on the silicon and free IO pins, they embedded another function so they wouldn't have to add another chip to the board, which meant that the same chip that was used to access RAM was also being used to draw sprites and generate the video signal timing, while another chip would draw the rest of the graphics AND read the joystick buttons and mouse, and a third chip did the audio AND floppy drive and the Joystick position.

That was the main issue why they couldn't just upgrade things. If they changed one thing, everything went, so upgrading an Amiga meant basically bolting on an whole other computer with its own supporting chips and RAM, which then couldn't properly access the underlying layer of hardware so it had to run its own special software.

No.3426739

>>3426628

Actually, the OS did a really good job of abstracting the hardware, and there were many "proper" low-level drivers for supporting different hardware devices. It's surprisingly easy to support modern hardware with the old kernel, and it definitely wasn't some MS-DOS hack job. It was a real, proper, microkernel OS, with its primary drawback being the lackluster shell (which was supposed to be more UNIX-like, except they ran into licensing issues). If programmers weren't so stupid and did everything possible to hack around the OS (since CPUs at the time didn't enforce protected memory), the custom hardware would have been a non-issue. It was a brilliant machine well ahead of its time, and most certainly not a game console that was hacked into a PC. It even supported real plug-n-play, which was almost unheard of at the time.

The real downfall of the Amiga was that Commodore was too nostalgic of their profitable C-64 days and didn't understand the idea of investing in high-end hardware. They wasted a huge amount of time and money on a new, low-end 8-bit machine internally known as the C-65. It was almost fully complete when it was canceled, and almost as powerful as the original Amiga. AGA was a rush job to keep the company afloat, and even at the time it was a major disappointment. Commodore didn't have time to finish their AAA chipset before they went bankrupt.

Aside form this, the major killer of the existing machines was the Amiga's graphics system, which was based on planar graphics. Planes allows more flexible color modes using less memory, so the Amiga could do stuff like 8, 16, 32, 64, 128, and 256 color modes, while PCs had to go directly from 16 to 256 colors with no in-between. The drawback of planar modes is that it's very "3D unfriendly", so textured graphics and transparency was really slow. When DOOM showed up, the Amiga died overnight. The AAA chipset was going to support chunky video modes, but Commodore just ran out of money thanks to their dumb C-65 project.

The Amiga was the most fun machine I ever used, and I'd love to see a modern OS built with that same basic design. Too bad most people don't really understand how the OS works and how good it really was. Most Amiga knock-offs just put a custom skin over Linux, and don't really "get" the system design. Hacking the Amiga was fun. Linux is just a PITA.

No.3426758

>>3426739

>It was a brilliant machine well ahead of its time, and most certainly not a game console that was hacked into a PC.

Yyyeah... except it was. That was the scope of the original development project.

https://en.wikipedia.org/wiki/Amiga

>in 1982, Larry Kaplan was approached by a number of investors who wanted to develop a new game platform. Kaplan hired Miner to run the hardware side of the newly formed company, "Hi-Toro". The system was code-named "Lorraine" in keeping with Miner's policy of giving systems female names, in this case the company president's wife, Lorraine Morse.[6] When Kaplan left the company late in 1982 to rejoin Atari, Miner was promoted to head engineer[5] and the company relaunched as Amiga Corporation.[7]

The chipset was designed with an arcade cabinet in mind. The Amiga had the main CPU and the Agnus chip take turns accessing the chip RAM in sync to the video output - the CPU would get access to RAM every other cycle unless the Agnus chip was doing a block copy to move a sprite which would block the CPU. The whole purpose of the machine was pushing pixels and sprites to the screen and audio out the speakers: in those days a full framebuffer was too expensive because it required so much RAM, so all graphics were generated directly on the fly from tiles and sprites in RAM, so the chipset had preferential access to memory to push a steady framerate for games while the CPU was doing its thing. All operations in the original chipset are synchronized to the scanning beam of a CRT television tube. Amiga actually released a dedicate monitor with a frame buffer built in to be able to show high resolution graphics modes like 1024×800.

The afterthought that made it a "PC" was to bolt on an additional independent "fast bus" with RAM for the CPU that could be accessed on every cycle independent of the graphics - in order to make it run productivity software and serious computation rather than just games. This split personality made it fundamentally different to the IBM-PC which had the CPU and all the chips sitting on the same bus, all controlled by the main CPU, which made it easier to expand and modify both in terms of hardware and software.

The original Amiga was basically a programmable graphics card with a general purpose CPU on the side, while the IBM-PC was a general purpose CPU with a graphics card on the side.

No.3426759

>>3426758

>a brilliant machine well ahead of its time

It wasn't "ahead of its time", it was still doing the same thing as the older Ataris were doing, while the PCs and Macs were separating the functions of computing the graphics and displaying the graphics to separate pieces of hardware that weren't mutually dependent, and so could be omitted or swapped for different ones.

The original IBM PC didn't have a chipset - the CPU controlled everything on the bus which made it less efficient and slower compared to the Amiga, which is why the Amiga folk mocked the PC and called it backwards - what they didn't understand was that you could easily add a chipset with a DMA controller etc. on the front side bus of the PC which is what they did later on. It was designed from the start to be simple and expandable.

The way the Amiga architecture actually worked was very similiar - once you start upgrading the machine, all the new bits go onto the fast bus which behaves more or less the same as the front side bus of the PC. As the original chipset is no longer used for being obsolete, it becomes structurally the same - with some small idiosyncracies left over like having to access the disk drive through the chipset instead of the fast bus.

No.3426910

>>3426758

That was all before Commodore bought them.

If you want to know more about the origin of the Amiga, buy the book "On The Edge" where the original engineers talk about how Commodore changed after the C64 years and decided to buy the whole Amiga dev team, rather than just license the chipset. Lots of changes had to happen to turn it into a real computer.

>>3426759

No, the Amiga was definitely separating the functions as well. The OS was designed to handle all the hardware calls through proper APIs. The Amiga community just regularly broke Commodore's rules and used the hardware directly because the CPU couldn't enforce good programming practice, so programmers didn't give a damn and just bypassed the OS entirely. PC programmers did the same, of course, because there effectively was no OS, but hard-coding PC hardware was risky due to massive market fragmentation. The Mac suffered the most from bad programming, but according to Apple fans, their computers never, ever crashed or had any problems... right? MacOS was a step avove MS-DOS, but not by much.

The PC was a horrible machine chucked together in the cheapest way possible since IBM had little confidence in the home PC market, but had to have something out there to look competitive. The fact that it was barebones made it possible to clone, but that awful unshared bus and non-relocatable 16-bit BIOS caused nothing but headaches. Adding hardware to the bus was anything but simple. Ever recall having to manually set interrupts and DMA settings from a custom boot disk? The hardware didn't do anything for you. It was just hacks upon hacks, and nothing was standardized. It was way too easy to plug a card into the hardware bus and end up with an unbootable system since the BIOS had no understanding of mapping memory addresses and access modes to the new hardware.

The Amiga was designed from the get-go to do all that stuff properly, and the OS was fully aware of any expansion cards (if you scanned for them). The ROM could also be mapped to any memory address, and there was no need for "memory managers" like on the PC. Remember QEMM386 for the PC? That didn't just make it easy to use protected memory, it also fixed a lot of the stupid memory-mapping shortcomings of the IBM architecture. The Amiga didn't need stuff like that. If you wanted to use a different disc controller than the one built into the chipset, you were supposed to extend "trackdisk.device" with a new driver and dostype. Hitting the hardware directly was the stupid way to do that, but all the game developers wanted their clever copy-protection, so they did things the stupid way, anyway.

The only reason why the chipset became a liability is because Commodore was lazy and never really updated it. If it had changed more often, programmers wouldn't have been able to get away with their stupid hacks and would just have used the OS routines -- like they were supposed to.


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