Fun and profit, mostly the latter (I hope). Gotta go with what sells so nothing too furry or fetishy here; I'm hoping to get a censored version up on Steam and that requires some special finagling to some of the reward mechanics. Since it's not a pure VN, I don't have very many concerns about censorship gutting the game. I am, however, not sure if my steam ID's tied to the people I developed the last few games for, or how exactly I'm supposed to go about getting a new project through the gates. This will likely be my first time experiencing the Greenlight system (and unfortunately, also possibly the Greenlight ghetto). Previous projects got to jump the gate. I'll probably need all your guys' help I can get!
The artist is a professional, she is very good at drawing just about anything ya toss at her, but likely what's gonna be done is going to be fairly tame/mainstream, with a few things which should appeal to furries without directly pandering.
I'm the main programmer on this project, bringing on framework code I did for a few previous games (including a couple as-of-yet unreleased ones). As a designer, though, one of the things that makes this project fun is that I'm allowed to wear many hats, and don't have to just feel like a code monkey who has to ask for permission to incorporate any specific feature. Since not all of us know each other super well, it's been interesting getting to learn how to work together, but it also feels pretty great being able to bounce ideas back and forth when it happens. I haven't yet done anything "really" fun or creative yet, like incorporating specific design elements or injecting personality into it in terms of say, side gfx or hidden stuff, but I'd like to. Right now it's all about getting the framework set up and outlining the basic mechanics.